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20182023
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cs.CG2023

Approximate Nearest Neighbor Searching with Non-Euclidean and Weighted Distances

Ahmed Abdelkader, Sunil Arya, Guilherme D. da Fonseca +1

We present a new approach to approximate nearest-neighbor queries in fixed dimension under a variety of non-Euclidean distances. We are given a set of points in $\mathbb{R}…

cs.CG2023

Conflict Optimization for Binary CSP Applied to Minimum Partition into Plane Subgraphs and Graph Coloring

Loïc Crombez, Guilherme D. da Fonseca, Florian Fontan +8

CG:SHOP is an annual geometric optimization challenge and the 2022 edition proposed the problem of coloring a certain geometric graph defined by line segments. Surprisingly, the to…

cs.CG2021

Shadoks Approach to Low-Makespan Coordinated Motion Planning

Loïc Crombez, Guilherme D. da Fonseca, Yan Gerard +3

This paper describes the heuristics used by the Shadoks team for the CG:SHOP 2021 challenge. This year's problem is to coordinate the motion of multiple robots in order to reach th…

cs.CG2020

Efficient Algorithms for Battleship

Loïc Crombez, Guilherme D. da Fonseca, Yan Gerard

We consider an algorithmic problem inspired by the Battleship game. In the variant of the problem that we investigate, there is a unique ship of shape which has bee…

cs.CG2019

Efficient Algorithms to Test Digital Convexity

Loïc Crombez, Guilherme D. da Fonseca, Yan Gérard

A set is digital convex if , where denotes the convex hull of . In this paper, we consider the algorithmic prob…

cs.CG2018

Peeling Digital Potatoes

Loïc Crombez, Guilherme D. da Fonseca, Yan Gérard

The potato-peeling problem (also known as convex skull) is a fundamental computational geometry problem and the fastest algorithm to date runs in time for a polygon with $…