133 citations · 533 across the 40 of their papers we have counts for
8 papers · 1 filter
MeshSplatting: Differentiable Rendering with Opaque Meshes
Jan Held, Sanghyun Son, Renaud Vandeghen +7
Primitive-based splatting methods like 3D Gaussian Splatting have revolutionized novel view synthesis with real-time rendering. However, their point-based representations remain in…
Pixels or Positions? Benchmarking Modalities in Group Activity Recognition
Drishya Karki, Merey Ramazanova, Anthony Cioppa +2
Group Activity Recognition (GAR) is well studied on the video modality for surveillance and indoor team sports (e.g., volleyball, basketball). Yet, other modalities such as agent p…
SoccerNet 2025 Challenges Results
Silvio Giancola, Anthony Cioppa, Marc Gutiérrez-Pérez +115
The SoccerNet 2025 Challenges mark the fifth annual edition of the SoccerNet open benchmarking effort, dedicated to advancing computer vision research in football video understandi…
LinDeps: A Fine-tuning Free Post-Pruning Method to Remove Layer-Wise Linear Dependencies with Guaranteed Performance Preservation
Maxim Henry, Adrien Deliège, Anthony Cioppa +1
Convolutional Neural Networks (CNN) are widely used in many computer vision tasks. Yet, their increasing size and complexity pose significant challenges for efficient deployment on…
Triangle Splatting for Real-Time Radiance Field Rendering
Jan Held, Renaud Vandeghen, Adrien Deliege +7
The field of computer graphics was revolutionized by models such as Neural Radiance Fields and 3D Gaussian Splatting, displacing triangles as the dominant representation for photog…
Action Anticipation from SoccerNet Football Video Broadcasts
Mohamad Dalal, Artur Xarles, Anthony Cioppa +6
Artificial intelligence has revolutionized the way we analyze sports videos, whether to understand the actions of games in long untrimmed videos or to anticipate the player's motio…