activity
20202026
most citedGET3D: A Generative Model of High Quality 3D Textured Shapes Learned from Images

187 citations · 401 across the 20 of their papers we have counts for

collaborators

24 papers

cs.CV2026

NVIDIA OmniDreams: Real-Time Generative World Model for Closed-Loop Autonomous Vehicle Simulation

NVIDIA, :, Aarti Basant +33

As autonomous vehicle capabilities advance, the safe evaluation of driving policies in long-tail scenarios remains a critical bottleneck. In closed-loop simulation, the driving pol…

cs.CV2026

Gamma-World: Generative Multi-Agent World Modeling Beyond Two Players

Fangfu Liu, Kai He, Tianchang Shen +7

World models for interactive video generation have largely focused on single-agent settings, where future observations are generated from a single control signal. However, many gen…

cs.CV2026

Lyra 2.0: Explorable Generative 3D Worlds

Tianchang Shen, Sherwin Bahmani, Kai He +12

Recent advances in video generation enable a new paradigm for 3D scene creation: generating camera-controlled videos that simulate scene walkthroughs, then lifting them to 3D via f…

cs.CV2026

MoRight: Motion Control Done Right

Shaowei Liu, Xuanchi Ren, Tianchang Shen +5

Generating motion-controlled videos--where user-specified actions drive physically plausible scene dynamics under freely chosen viewpoints--demands two capabilities: (1) disentangl…

cs.CV2026

ArtiFixer: Enhancing and Extending 3D Reconstruction with Auto-Regressive Diffusion Models

Riccardo de Lutio, Tobias Fischer, Yen-Yu Chang +7

Per-scene optimization methods such as 3D Gaussian Splatting provide state-of-the-art novel view synthesis quality but extrapolate poorly to under-observed areas. Methods that leve…

cs.CV2026

Depth Completion as Parameter-Efficient Test-Time Adaptation

Bingxin Ke, Qunjie Zhou, Jiahui Huang +5

We introduce CAPA, a parameter-efficient test-time optimization framework that adapts pre-trained 3D foundation models (FMs) for depth completion, using sparse geometric cues. Unli…

cs.CV2025

ChronoEdit: Towards Temporal Reasoning for Image Editing and World Simulation

Jay Zhangjie Wu, Xuanchi Ren, Tianchang Shen +11

Recent advances in large generative models have greatly enhanced both image editing and in-context image generation, yet a critical gap remains in ensuring physical consistency, wh…

cs.CV2025

Lyra: Generative 3D Scene Reconstruction via Video Diffusion Model Self-Distillation

Sherwin Bahmani, Tianchang Shen, Jiawei Ren +10

The ability to generate virtual environments is crucial for applications ranging from gaming to physical AI domains such as robotics, autonomous driving, and industrial AI. Current…

cs.CV2025

ViPE: Video Pose Engine for 3D Geometric Perception

Jiahui Huang, Qunjie Zhou, Hesam Rabeti +12

Accurate 3D geometric perception is an important prerequisite for a wide range of spatial AI systems. While state-of-the-art methods depend on large-scale training data, acquiring…

cs.CV2025

Cosmos-Drive-Dreams: Scalable Synthetic Driving Data Generation with World Foundation Models

Xuanchi Ren, Yifan Lu, Tianshi Cao +13

Collecting and annotating real-world data for safety-critical physical AI systems, such as Autonomous Vehicle (AV), is time-consuming and costly. It is especially challenging to ca…

cs.GR2025

VideoMat: Extracting PBR Materials from Video Diffusion Models

Jacob Munkberg, Zian Wang, Ruofan Liang +2

We leverage finetuned video diffusion models, intrinsic decomposition of videos, and physically-based differentiable rendering to generate high quality materials for 3D models give…

cs.CV2025★ 2 cited

Cosmos-Transfer1: Conditional World Generation with Adaptive Multimodal Control

NVIDIA, :, Hassan Abu Alhaija +38

We introduce Cosmos-Transfer, a conditional world generation model that can generate world simulations based on multiple spatial control inputs of various modalities such as segmen…

cs.CV2025

GEN3C: 3D-Informed World-Consistent Video Generation with Precise Camera Control

Xuanchi Ren, Tianchang Shen, Jiahui Huang +7

We present GEN3C, a generative video model with precise Camera Control and temporal 3D Consistency. Prior video models already generate realistic videos, but they tend to leverage…

cs.CV2024

InfiniCube: Unbounded and Controllable Dynamic 3D Driving Scene Generation with World-Guided Video Models

Yifan Lu, Xuanchi Ren, Jiawei Yang +8

We present InfiniCube, a scalable method for generating unbounded dynamic 3D driving scenes with high fidelity and controllability. Previous methods for scene generation either suf…

cs.GR2024★ 6 cited

Neurally Integrated Finite Elements for Differentiable Elasticity on Evolving Domains

Gilles Daviet, Tianchang Shen, Nicholas Sharp +1

We present an elastic simulator for domains defined as evolving implicit functions, which is efficient, robust, and differentiable with respect to both shape and material. This sim…

cs.CV2024★ 11 cited

SpaceMesh: A Continuous Representation for Learning Manifold Surface Meshes

Tianchang Shen, Zhaoshuo Li, Marc Law +5

Meshes are ubiquitous in visual computing and simulation, yet most existing machine learning techniques represent meshes only indirectly, e.g. as the level set of a scalar field or…

cs.CV2023

Adaptive Shells for Efficient Neural Radiance Field Rendering

Zian Wang, Tianchang Shen, Merlin Nimier-David +6

Neural radiance fields achieve unprecedented quality for novel view synthesis, but their volumetric formulation remains expensive, requiring a huge number of samples to render high…

cs.GR2023★ 89 cited

Flexible Isosurface Extraction for Gradient-Based Mesh Optimization

Tianchang Shen, Jacob Munkberg, Jon Hasselgren +7

This work considers gradient-based mesh optimization, where we iteratively optimize for a 3D surface mesh by representing it as the isosurface of a scalar field, an increasingly co…

cs.CV2023

Neural Fields meet Explicit Geometric Representation for Inverse Rendering of Urban Scenes

Zian Wang, Tianchang Shen, Jun Gao +6

Reconstruction and intrinsic decomposition of scenes from captured imagery would enable many applications such as relighting and virtual object insertion. Recent NeRF based methods…

cs.CV2022★ 187 cited

GET3D: A Generative Model of High Quality 3D Textured Shapes Learned from Images

Jun Gao, Tianchang Shen, Zian Wang +6

As several industries are moving towards modeling massive 3D virtual worlds, the need for content creation tools that can scale in terms of the quantity, quality, and diversity of…

cs.CV2021★ 105 cited

Deep Marching Tetrahedra: a Hybrid Representation for High-Resolution 3D Shape Synthesis

Tianchang Shen, Jun Gao, Kangxue Yin +2

We introduce DMTet, a deep 3D conditional generative model that can synthesize high-resolution 3D shapes using simple user guides such as coarse voxels. It marries the merits of im…

cs.CV2021

Extracting Triangular 3D Models, Materials, and Lighting From Images

Jacob Munkberg, Jon Hasselgren, Tianchang Shen +5

We present an efficient method for joint optimization of topology, materials and lighting from multi-view image observations. Unlike recent multi-view reconstruction approaches, wh…

cs.CV2020★ 1 cited

Interactive Annotation of 3D Object Geometry using 2D Scribbles

Tianchang Shen, Jun Gao, Amlan Kar +1

Inferring detailed 3D geometry of the scene is crucial for robotics applications, simulation, and 3D content creation. However, such information is hard to obtain, and thus very fe…

cs.RO2020

Zeus: A System Description of the Two-Time Winner of the Collegiate SAE AutoDrive Competition

Keenan Burnett, Jingxing Qian, Xintong Du +14

The SAE AutoDrive Challenge is a three-year collegiate competition to develop a self-driving car by 2020. The second year of the competition was held in June 2019 at MCity, a mock…