activity
20192025
most citedIsaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning

55 citations · 87 across the 7 of their papers we have counts for

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9 papers · 1 filter

cs.RO2025

Isaac Lab: A GPU-Accelerated Simulation Framework for Multi-Modal Robot Learning

NVIDIA, :, Mayank Mittal +104

We present Isaac Lab, the natural successor to Isaac Gym, which extends the paradigm of GPU-native robotics simulation into the era of large-scale multi-modal learning. Isaac Lab c…

cs.RO20251 cited

RSL-RL: A Learning Library for Robotics Research

Clemens Schwarke, Mayank Mittal, Nikita Rudin +2

RSL-RL is an open-source Reinforcement Learning library tailored to the specific needs of the robotics community. Unlike broad general-purpose frameworks, its design philosophy pri…

cs.RO2025

Spatially-Enhanced Recurrent Memory for Long-Range Mapless Navigation via End-to-End Reinforcement Learning

Fan Yang, Per Frivik, David Hoeller +3

Recent advancements in robot navigation, particularly with end-to-end learning approaches such as reinforcement learning (RL), have demonstrated strong performance. However, succes…

cs.RO2022

Advanced Skills by Learning Locomotion and Local Navigation End-to-End

Nikita Rudin, David Hoeller, Marko Bjelonic +1

The common approach for local navigation on challenging environments with legged robots requires path planning, path following and locomotion, which usually requires a locomotion c…

cs.RO202155 cited

Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning

Viktor Makoviychuk, Lukasz Wawrzyniak, Yunrong Guo +8

Isaac Gym offers a high performance learning platform to train policies for wide variety of robotics tasks directly on GPU. Both physics simulation and the neural network policy tr…

cs.RO2021

Learning a State Representation and Navigation in Cluttered and Dynamic Environments

David Hoeller, Lorenz Wellhausen, Farbod Farshidian +1

In this work, we present a learning-based pipeline to realise local navigation with a quadrupedal robot in cluttered environments with static and dynamic obstacles. Given high-leve…