activity
20202026
most citedNPBG++: Accelerating Neural Point-Based Graphics

4 citations · 6 across the 11 of their papers we have counts for

collaborators

11 papers

cs.GR2026

Feature-Guided Diffusion for Non-Differentiable Inverse Rendering

Andrei-Timotei Ardelean, Michael Fischer, Tim Weyrich +1

Inverse rendering is traditionally solved via differentiable renderers and gradient descent, which requires substantial problem-specific engineering and is prone to getting stuck i…

cs.CV2025

Example-Based Feature Painting on Textures

Andrei-Timotei Ardelean, Tim Weyrich

In this work, we propose a system that covers the complete workflow for achieving controlled authoring and editing of textures that present distinctive local characteristics. These…

cs.CV2025

Quantized FCA: Efficient Zero-Shot Texture Anomaly Detection

Andrei-Timotei Ardelean, Patrick Rückbeil, Tim Weyrich

Zero-shot anomaly localization is a rising field in computer vision research, with important progress in recent years. This work focuses on the problem of detecting and localizing…

cs.CV2025

FruitNeRF++: A Generalized Multi-Fruit Counting Method Utilizing Contrastive Learning and Neural Radiance Fields

Lukas Meyer, Andrei-Timotei Ardelean, Tim Weyrich +1

We introduce FruitNeRF++, a novel fruit-counting approach that combines contrastive learning with neural radiance fields to count fruits from unstructured input photographs of orch…

cs.CV2024

Blind Localization and Clustering of Anomalies in Textures

Andrei-Timotei Ardelean, Tim Weyrich

Anomaly detection and localization in images is a growing field in computer vision. In this area, a seemingly understudied problem is anomaly clustering, i.e., identifying and grou…

cs.CV2023★ 2 cited

High-Fidelity Zero-Shot Texture Anomaly Localization Using Feature Correspondence Analysis

Andrei-Timotei Ardelean, Tim Weyrich

We propose a novel method for Zero-Shot Anomaly Localization on textures. The task refers to identifying abnormal regions in an otherwise homogeneous image. To obtain a high-fideli…

cs.CV2022

Sphere-Guided Training of Neural Implicit Surfaces

Andreea Dogaru, Andrei Timotei Ardelean, Savva Ignatyev +2

In recent years, neural distance functions trained via volumetric ray marching have been widely adopted for multi-view 3D reconstruction. These methods, however, apply the ray marc…

cs.CV2022★ 4 cited

NPBG++: Accelerating Neural Point-Based Graphics

Ruslan Rakhimov, Andrei-Timotei Ardelean, Victor Lempitsky +1

We present a new system (NPBG++) for the novel view synthesis (NVS) task that achieves high rendering realism with low scene fitting time. Our method efficiently leverages the mult…

cs.CV2022

Multi-sensor large-scale dataset for multi-view 3D reconstruction

Oleg Voynov, Gleb Bobrovskikh, Pavel Karpyshev +13

We present a new multi-sensor dataset for multi-view 3D surface reconstruction. It includes registered RGB and depth data from sensors of different resolutions and modalities: smar…

cs.CV2022

Stereo Magnification with Multi-Layer Images

Taras Khakhulin, Denis Korzhenkov, Pavel Solovev +3

Representing scenes with multiple semi-transparent colored layers has been a popular and successful choice for real-time novel view synthesis. Existing approaches infer colors and…

cs.CV2020

Pose Manipulation with Identity Preservation

Andrei-Timotei Ardelean, Lucian Mircea Sasu

This paper describes a new model which generates images in novel poses e.g. by altering face expression and orientation, from just a few instances of a human subject. Unlike previo…