activity
20172025
most citedTension Space Analysis for Emergent Narrative

7 citations · 14 across the 6 of their papers we have counts for

collaborators

7 papers

cs.PL2025★ 1 cited

Portability of Optimizations from SC to TSO

Akshay Gopalakrishnan, Clark Verbrugge

It is well recognized that the safety of compiler optimizations is at risk in a concurrent context. Existing approaches primarily rely on context-free thread-local guarantees, and…

cs.PL2024★ 1 cited

Memory Consistency and Program Transformations

Akshay Gopalakrishnan, Clark Verbrugge, Mark Batty

A memory consistency model specifies the allowed behaviors of shared memory concurrent programs. At the language level, these models are known to have a non-trivial impact on the s…

eess.SY2024★ 2 cited

Quantifying and combining uncertainty for improving the behavior of Digital Twin Systems

Julien Deantoni, Paula Muñoz, Cláudio Gomes +5

Uncertainty is an inherent property of any complex system, especially those that integrate physical parts or operate in real environments. In this paper, we focus on the Digital Tw…

cs.AI2020★ 7 cited

Tension Space Analysis for Emergent Narrative

Ben Kybartas, Clark Verbrugge, Jonathan Lessard

Emergent narratives provide a unique and compelling approach to interactive storytelling through simulation, and have applications in games, narrative generation, and virtual agent…

cs.AI2020★ 1 cited

Offline Grid-Based Coverage path planning for guards in games

Wael Al Enezi, Clark Verbrugge

Algorithmic approaches to exhaustive coverage have application in video games, enabling automatic game level exploration. Current designs use simple heuristics that frequently resu…

cs.AI2018

Generating Paths with WFC

Hugo Scurti, Clark Verbrugge

Motion plans are often randomly generated for minor game NPCs. Repetitive or regular movements, however, require non-trivial programming effort and/or integration with a pathing sy…

cs.AI2017★ 2 cited

Exploration in NetHack With Secret Discovery

Jonathan C. Campbell, Clark Verbrugge

Roguelike games generally feature exploration problems as a critical, yet often repetitive element of gameplay. Automated approaches, however, face challenges in terms of optimalit…