7 citations · 8 across the 2 of their papers we have counts for
3 papers
cs.AI2020★ 7 cited
Tension Space Analysis for Emergent Narrative
Ben Kybartas, Clark Verbrugge, Jonathan Lessard
Emergent narratives provide a unique and compelling approach to interactive storytelling through simulation, and have applications in games, narrative generation, and virtual agent…
cs.AI2020★ 1 cited
Offline Grid-Based Coverage path planning for guards in games
Wael Al Enezi, Clark Verbrugge
Algorithmic approaches to exhaustive coverage have application in video games, enabling automatic game level exploration. Current designs use simple heuristics that frequently resu…
cs.AI2018
Generating Paths with WFC
Hugo Scurti, Clark Verbrugge
Motion plans are often randomly generated for minor game NPCs. Repetitive or regular movements, however, require non-trivial programming effort and/or integration with a pathing sy…