9 citations · 13 across the 8 of their papers we have counts for
8 papers
GuideGround: VLM-guided Semantic Understanding and Viewpoint-aware Reasoning for 3D Visual Grounding
Yiwen Wang, Yuyang Deng, Yihao Long +1
3D visual grounding aims to localize the target object in a 3D scene from a natural language query, requiring both fine-grained semantic understanding and viewpoint-dependent spati…
GTSR: Subsurface Scattering Awared 3D Gaussians for Translucent Surface Reconstruction
Youwen Yuan, Xi Zhao
Reconstructing translucent objects from multi-view images is a difficult problem. Previously, researchers have used differentiable path tracing and the neural implicit field, which…
PBR3DGen: A VLM-guided Mesh Generation with High-quality PBR Texture
Xiaokang Wei, Bowen Zhang, Xianghui Yang +4
Generating high-quality physically based rendering (PBR) materials is important to achieve realistic rendering in the downstream tasks, yet it remains challenging due to the intert…
Diverse 3D Human Pose Generation in Scenes based on Decoupled Structure
Bowen Dang, Xi Zhao
This paper presents a novel method for generating diverse 3D human poses in scenes with semantic control. Existing methods heavily rely on the human-scene interaction dataset, resu…
Compress3D: a Compressed Latent Space for 3D Generation from a Single Image
Bowen Zhang, Tianyu Yang, Yu Li +2
3D generation has witnessed significant advancements, yet efficiently producing high-quality 3D assets from a single image remains challenging. In this paper, we present a triplane…
Reconstructing 3D Human Pose from RGB-D Data with Occlusions
Bowen Dang, Xi Zhao, Bowen Zhang +1
We propose a new method to reconstruct the 3D human body from RGB-D images with occlusions. The foremost challenge is the incompleteness of the RGB-D data due to occlusions between…
Shape Completion with Points in the Shadow
Bowen Zhang, Xi Zhao, He Wang +1
Single-view point cloud completion aims to recover the full geometry of an object based on only limited observation, which is extremely hard due to the data sparsity and occlusion.…
Informative Scene Decomposition for Crowd Analysis, Comparison and Simulation Guidance
Feixiang He, Yuanhang Xiang, Xi Zhao +1
Crowd simulation is a central topic in several fields including graphics. To achieve high-fidelity simulations, data has been increasingly relied upon for analysis and simulation g…