activity
20202026
most citedSkeleton Focused Human Activity Recognition in RGB Video

7 citations · 7 across the 6 of their papers we have counts for

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5 papers · 1 filter

cs.CV2026

LightFuse: Relightable Interactive Gaussian Scene Reconstruction via Multi-Scan Fusion and 2D Gaussian Ray Tracing

Haonan Zhou, Gaoxiang Linghu, Youlin Jia +5

Relightable interactive scene reconstruction aims to build an editable 3D model from scans of different object arrangements and render new layouts under novel illumination. Existin…

cs.CV2026

Visual Anchoring in Diffusion: Multimodal Zero-Shot Skeleton Action Recognition

Zehao Bao, Shujun Guo, Bruce X. B. Yu

Zero-shot Skeleton Action Recognition (ZSAR) remains ambiguous when unseen actions share similar skeleton joint dynamics but differ in objects or scene context. RGB provides these…

cs.CV20231 cited

GLA-GCN: Global-local Adaptive Graph Convolutional Network for 3D Human Pose Estimation from Monocular Video

Bruce X. B. Yu, Zhi Zhang, Yongxu Liu +3

3D human pose estimation has been researched for decades with promising fruits. 3D human pose lifting is one of the promising research directions toward the task where both estimat…

cs.CV20207 cited

Skeleton Focused Human Activity Recognition in RGB Video

Bruce X. B. Yu, Yan Liu, Keith C. C. Chan

The data-driven approach that learns an optimal representation of vision features like skeleton frames or RGB videos is currently a dominant paradigm for activity recognition. Whil…

cs.CV2020

Effective Human Activity Recognition Based on Small Datasets

Bruce X. B. Yu, Yan Liu, Keith C. C. Chan

Most recent work on vision-based human activity recognition (HAR) focuses on designing complex deep learning models for the task. In so doing, there is a requirement for large data…