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20182024
most citedToward a General Theory of Motion Planning Complexity: Characterizing Which Gadgets Make Games Hard

4 citations · 10 across the 13 of their papers we have counts for

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Showing 2022Show all

6 papers · 1 filter

cs.DS2022

Lower Bounds on Retroactive Data Structures

Lily Chung, Erik D. Demaine, Dylan Hendrickson +1

We prove essentially optimal fine-grained lower bounds on the gap between a data structure and a partially retroactive version of the same data structure. Precisely, assuming any o…

cs.CC2022

PSPACE-Completeness of Reversible Deterministic Systems

Erik D. Demaine, Robert A. Hearn, Dylan Hendrickson +1

We prove PSPACE-completeness of several reversible, fully deterministic systems. At the core, we develop a framework for such proofs (building on a result of Tsukiji and Hagiwara a…

cs.CG2022

Flat Folding an Unassigned Single-Vertex Complex (Combinatorially Embedded Planar Graph with Specified Edge Lengths) without Flat Angles

Lily Chung, Erik D. Demaine, Dylan Hendrickson +1

A foundational result in origami mathematics is Kawasaki and Justin's simple, efficient characterization of flat foldability for unassigned single-vertex crease patterns (where eac…

cs.CC2022★ 2 cited

Traversability, Reconfiguration, and Reachability in the Gadget Framework

Hayashi Ani, Erik Demaine, Jenny Diomidova +2

Consider an agent traversing a graph of "gadgets", each with local state that changes with each traversal by the agent. We characterize the complexity of universal traversal, where…

cs.CC2022

The Legend of Zelda: The Complexity of Mechanics

Jeffrey Bosboom, Josh Brunner, Michael Coulombe +4

We analyze some of the many game mechanics available to Link in the classic Legend of Zelda series of video games. In each case, we prove that the generalized game with that mechan…

cs.CG2022

Orthogonal Fold & Cut

Hayashi Ani, Josh Brunner, Erik D. Demaine +4

We characterize the cut patterns that can be produced by "orthogonal fold & cut": folding an axis-aligned rectangular sheet of paper along horizontal and vertical creases, and then…