activity
20172026
most citedBeyond the Imitation Game: Quantifying and extrapolating the capabilities of language models

565 citations · 783 across the 29 of their papers we have counts for

collaborators
Showing 2025Show all

6 papers · 1 filter

cs.LG2025

A Spatio-Temporal Point Process for Fine-Grained Modeling of Reading Behavior

Francesco Ignazio Re, Andreas Opedal, Glib Manaiev +2

Reading is a process that unfolds across space and time, alternating between fixations where a reader focuses on a specific point in space, and saccades where a reader rapidly shif…

cs.CL2025

Language Models over Canonical Byte-Pair Encodings

Tim Vieira, Tianyu Liu, Clemente Pasti +7

Modern language models represent probability distributions over character strings as distributions over (shorter) token strings derived via a deterministic tokenizer, such as byte-…

cs.CL2025

Information Locality as an Inductive Bias for Neural Language Models

Taiga Someya, Anej Svete, Brian DuSell +3

Inductive biases are inherent in every machine learning system, shaping how models generalize from finite data. In the case of neural language models (LMs), debates persist as to w…

cs.CL2025

The Harmonic Structure of Information Contours

Eleftheria Tsipidi, Samuel Kiegeland, Franz Nowak +5

The uniform information density (UID) hypothesis proposes that speakers aim to distribute information evenly throughout a text, balancing production effort and listener comprehensi…

cs.CL2025

Playpen: An Environment for Exploring Learning Through Conversational Interaction

Nicola Horst, Davide Mazzaccara, Antonia Schmidt +13

Interaction between learner and feedback-giver has come into focus recently for post-training of Large Language Models (LLMs), through the use of reward models that judge the appro…

cs.CL2025

Triangulating LLM Progress through Benchmarks, Games, and Cognitive Tests

Filippo Momentè, Alessandro Suglia, Mario Giulianelli +6

We examine three evaluation paradigms: standard benchmarks (e.g., MMLU and BBH), interactive games (e.g., Signalling Games or Taboo), and cognitive tests (e.g., for working memory…