activity
20182024
most citedDeepMimic: Example-Guided Deep Reinforcement Learning of Physics-Based Character Skills

907 citations · 1.3k across the 17 of their papers we have counts for

collaborators

17 papers

cs.CV2024

CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character control

Guy Tevet, Sigal Raab, Setareh Cohan +5

Motion diffusion models and Reinforcement Learning (RL) based control for physics-based simulations have complementary strengths for human motion generation. The former is capable…

cs.CV2024

Flexible Motion In-betweening with Diffusion Models

Setareh Cohan, Guy Tevet, Daniele Reda +2

Motion in-betweening, a fundamental task in character animation, consists of generating motion sequences that plausibly interpolate user-provided keyframe constraints. It has long…

cs.CV2023

Physics-based Motion Retargeting from Sparse Inputs

Daniele Reda, Jungdam Won, Yuting Ye +2

Avatars are important to create interactive and immersive experiences in virtual worlds. One challenge in animating these characters to mimic a user's motion is that commercial AR/…

cs.LG2022★ 4 cited

Evaluating Vision Transformer Methods for Deep Reinforcement Learning from Pixels

Tianxin Tao, Daniele Reda, Michiel van de Panne

Vision Transformers (ViT) have recently demonstrated the significant potential of transformer architectures for computer vision. To what extent can image-based deep reinforcement l…

cs.LG2022★ 12 cited

Learning to Brachiate via Simplified Model Imitation

Daniele Reda, Hung Yu Ling, Michiel van de Panne

Brachiation is the primary form of locomotion for gibbons and siamangs, in which these primates swing from tree limb to tree limb using only their arms. It is challenging to contro…

cs.LG2022

Exploration with Multi-Sample Target Values for Distributional Reinforcement Learning

Michael Teng, Michiel van de Panne, Frank Wood

Distributional reinforcement learning (RL) aims to learn a value-network that predicts the full distribution of the returns for a given state, often modeled via a quantile-based cr…

cs.RO2021★ 33 cited

From Machine Learning to Robotics: Challenges and Opportunities for Embodied Intelligence

Nicholas Roy, Ingmar Posner, Tim Barfoot +17

Machine learning has long since become a keystone technology, accelerating science and applications in a broad range of domains. Consequently, the notion of applying learning metho…

cs.LG2021★ 1 cited

Discovering Diverse Athletic Jumping Strategies

Zhiqi Yin, Zeshi Yang, Michiel van de Panne +1

We present a framework that enables the discovery of diverse and natural-looking motion strategies for athletic skills such as the high jump. The strategies are realized as control…

cs.RO2021★ 11 cited

GLiDE: Generalizable Quadrupedal Locomotion in Diverse Environments with a Centroidal Model

Zhaoming Xie, Xingye Da, Buck Babich +2

Model-free reinforcement learning (RL) for legged locomotion commonly relies on a physics simulator that can accurately predict the behaviors of every degree of freedom of the robo…

cs.LG2021★ 264 cited

Character Controllers Using Motion VAEs

Hung Yu Ling, Fabio Zinno, George Cheng +1

A fundamental problem in computer animation is that of realizing purposeful and realistic human movement given a sufficiently-rich set of motion capture clips. We learn data-driven…

cs.RO2020★ 6 cited

Dynamics Randomization Revisited:A Case Study for Quadrupedal Locomotion

Zhaoming Xie, Xingye Da, Michiel van de Panne +2

Understanding the gap between simulation and reality is critical for reinforcement learning with legged robots, which are largely trained in simulation. However, recent work has re…

cs.LG2020★ 42 cited

Learning to Locomote: Understanding How Environment Design Matters for Deep Reinforcement Learning

Daniele Reda, Tianxin Tao, Michiel van de Panne

Learning to locomote is one of the most common tasks in physics-based animation and deep reinforcement learning (RL). A learned policy is the product of the problem to be solved, a…

cs.GR2020★ 5 cited

ALLSTEPS: Curriculum-driven Learning of Stepping Stone Skills

Zhaoming Xie, Hung Yu Ling, Nam Hee Kim +1

Humans are highly adept at walking in environments with foot placement constraints, including stepping-stone scenarios where the footstep locations are fully constrained. Finding g…

cs.AI2018★ 3 cited

Terrain RL Simulator

Glen Berseth, Xue Bin Peng, Michiel van de Panne

We provide challenging simulation environments that range in difficulty. The difficulty of solving a task is linked not only to the number of dimensions in the action space bu…

cs.GR2018★ 907 cited

DeepMimic: Example-Guided Deep Reinforcement Learning of Physics-Based Character Skills

Xue Bin Peng, Pieter Abbeel, Sergey Levine +1

A longstanding goal in character animation is to combine data-driven specification of behavior with a system that can execute a similar behavior in a physical simulation, thus enab…

cs.RO2018★ 21 cited

Feedback Control For Cassie With Deep Reinforcement Learning

Zhaoming Xie, Glen Berseth, Patrick Clary +2

Bipedal locomotion skills are challenging to develop. Control strategies often use local linearization of the dynamics in conjunction with reduced-order abstractions to yield tract…

cs.LG2018★ 22 cited

Progressive Reinforcement Learning with Distillation for Multi-Skilled Motion Control

Glen Berseth, Cheng Xie, Paul Cernek +1

Deep reinforcement learning has demonstrated increasing capabilities for continuous control problems, including agents that can move with skill and agility through their environmen…