3 citations · 3 across the 1 of their papers we have counts for
3 papers
QUALINET White Paper on Definitions of Immersive Media Experience (IMEx)
Andrew Perkis, Christian Timmerer, Sabina Baraković +41
With the coming of age of virtual/augmented reality and interactive media, numerous definitions, frameworks, and models of immersion have emerged across different fields ranging fr…
Towards Deep Learning Methods for Quality Assessment of Computer-Generated Imagery
Markus Utke, Saman Zadtootaghaj, Steven Schmidt +1
Video gaming streaming services are growing rapidly due to new services such as passive video streaming, e.g. Twitch.tv, and cloud gaming, e.g. Nvidia Geforce Now. In contrast to t…
Delay Sensitivity Classification of Cloud Gaming Content
Saeed Shafiee Sabet, Steven Schmidt, Saman Zadtootaghaj +2
Cloud Gaming is an emerging service that catches growing interest in the research community as well as industry. While the paradigm shift from a game execution on clients to stream…