9 citations · 20 across the 18 of their papers we have counts for
12 papers · 1 filter
"How to Explore Biases in Speech Emotion AI with Users?" A Speech-Emotion-Acting Study Exploring Age and Language Biases
Josephine Beatrice Skovbo Borre, Malene Gorm Wold, Sara Kjær Rasmussen +1
This study explores how age and language shape the deliberate vocal expression of emotion, addressing underexplored user groups, Teenagers (N = 12) and Adults 55+ (N = 12), within…
"If we misunderstand the client, we misspend 100 hours": Exploring conversational AI and response types for information elicitation
Daniel Hove Paludan, Julie Fredsgård, Kasper Patrick Bährentz +1
Client-designer alignment is crucial to the success of design projects, yet little research has explored how digital technologies might influence this alignment. To address this ga…
Speech Command + Speech Emotion: Exploring Emotional Speech Commands as a Compound and Playful Modality
Ilhan Aslan, Timothy Merritt, Stine S. Johansen +1
In an era of human-computer interaction with increasingly agentic AI systems capable of connecting with users conversationally, speech is an important modality for commanding agent…
Towards Sustainable Creativity Support: An Exploratory Study on Prompt Based Image Generation
Daniel Hove Paludan, Julie Fredsgård, Kasper Patrick Bährentz +2
Creativity is a valuable human skill that has long been augmented through both analog and digital tools. Recent progress in generative AI, such as image generation, provides a disr…
Static Vs. Agentic Game Master AI for Facilitating Solo Role-Playing Experiences
Nicolai Hejlesen Jørgensen, Sarmilan Tharmabalan, Ilhan Aslan +2
This paper presents a game master AI for single-player role-playing games. The AI is designed to deliver interactive text-based narratives and experiences typically associated with…
Speejis: Enhancing User Experience of Mobile Voice Messaging with Automatic Visual Speech Emotion Cues
Ilhan Aslan, Carla F. Griggio, Henning Pohl +2
Mobile messaging apps offer an increasing range of emotional expressions, such as emojis to help users manually augment their texting experiences. Accessibility of such augmentatio…
Feel my Speech: Automatic Speech Emotion Conversion for Tangible, Haptic, or Proxemic Interaction Design
Ilhan Aslan
Innovations in interaction design are increasingly driven by progress in machine learning fields. Automatic speech emotion recognition (SER) is such an example field on the rise, c…
How to Compliment a Human -- Designing Affective and Well-being Promoting Conversational Things
Ilhan Aslan, Dominik Neu, Daniela Neupert +4
With today's technologies it seems easier than ever to augment everyday things with the ability to perceive their environment and to talk to users. Considering conversational user…
Towards Tool-Support for Interactive-Machine Learning Applications in the Android Ecosystem
Muhammad Mehran Sunny, Moritz Berghofer, Ilhan Aslan
Consumer applications are becoming increasingly smarter and most of them have to run on device ecosystems. Potential benefits are for example enabling cross-device interaction and…
Towards Somaesthetics Inspired Games: Exploring the Influence of a Mirror Effect on Self-Presentation in a Public Setting
Fiona Guerin, Alice Rey, Enis Caliskan +4
We report on an initial user study, which explores how players of an augmented mirror game, self-style or self-present themselves when they are allowed to see themselves in the mir…
Drawing with AI -- Exploring Collaborative Inking Experiences Based on Mid-air Pointing and Reinforcement Learning
Franziska Geiger, Michelle Martin, Monika Pichlmair +4
Digitalization is changing the nature of tools and materials, which are used in artistic practices in professional and non-professional settings. For example, today it is common th…
Resonating Experiences of Self and Others enabled by a Tangible Somaesthetic Design
Ilhan Aslan, Andreas Seiderer, Chi Tai Dang +2
Digitalization is penetrating every aspect of everyday life including a human's heart beating, which can easily be sensed by wearable sensors and displayed for others to see, feel,…