activity
20182021
most citedCode Replicability in Computer Graphics

21 citations · 21 across the 4 of their papers we have counts for

collaborators

6 papers

cs.GR2021

Dynamic Scene Novel View Synthesis via Deferred Spatio-temporal Consistency

Beatrix-Emőke Fülöp-Balogh, Eleanor Tursman, James Tompkin +2

Structure from motion (SfM) enables us to reconstruct a scene via casual capture from cameras at different viewpoints, and novel view synthesis (NVS) allows us to render a captured…

cs.CG2021

Baseline Skinning for Point Sets of Articulated Bodies

Tong Fu, Raphaëlle Chaine, Julie Digne

General skinning techniques aim to deform the surface of an articulated model following the pose change of a skeleton. Their rapidity makes them ideal tools for real-time animation…

cs.LG2021

Learning to Generate Wasserstein Barycenters

Julien Lacombe, Julie Digne, Nicolas Courty +1

Optimal transport is a notoriously difficult problem to solve numerically, with current approaches often remaining intractable for very large scale applications such as those encou…

cs.DL202021 cited

Code Replicability in Computer Graphics

Nicolas Bonneel, David Coeurjolly, Julie Digne +1

Being able to duplicate published research results is an important process of conducting research whether to build upon these findings or to compare with them. This process is call…

cs.GR2019

FAKIR: An algorithm for revealing the anatomy and pose of statues from raw point sets

Tong Fu, Raphaëlle Chaine, Julie Digne

3D acquisition of archaeological artefacts has become an essential part of cultural heritage research for preservation or restoration purpose. Statues, in particular, have been at…

cs.GR2018

Hatching for 3D prints: line-based halftoning for dual extrusion fused deposition modeling

Tim Kuipers, Willemijn Elkhuizen, Jouke Verlinden +1

This work presents a halftoning technique to manufacture 3D objects with the appearance of continuous grayscale imagery for Fused Deposition Modeling (FDM) printers. While droplet-…