activity
20182021
most citedGraph Density-Aware Losses for Novel Compositions in Scene Graph Generation

29 citations · 36 across the 3 of their papers we have counts for

collaborators

12 papers

cs.CV20212 cited

The Unreasonable Effectiveness of Patches in Deep Convolutional Kernels Methods

Louis Thiry, Michael Arbel, Eugene Belilovsky +1

A recent line of work showed that various forms of convolutional kernel methods can be competitive with standard supervised deep convolutional networks on datasets like CIFAR-10, o…

cs.CV20205 cited

A Simple and Scalable Shape Representation for 3D Reconstruction

Mateusz Michalkiewicz, Eugene Belilovsky, Mahsa Baktashmotlagh +1

Deep learning applied to the reconstruction of 3D shapes has seen growing interest. A popular approach to 3D reconstruction and generation in recent years has been the CNN encoder-…

cs.CV2020

Few-Shot Single-View 3-D Object Reconstruction with Compositional Priors

Mateusz Michalkiewicz, Sarah Parisot, Stavros Tsogkas +3

The impressive performance of deep convolutional neural networks in single-view 3D reconstruction suggests that these models perform non-trivial reasoning about the 3D structure of…

cs.CV202029 cited

Graph Density-Aware Losses for Novel Compositions in Scene Graph Generation

Boris Knyazev, Harm de Vries, Cătălina Cangea +3

Scene graph generation (SGG) aims to predict graph-structured descriptions of input images, in the form of objects and relationships between them. This task is becoming increasingl…

cs.LG2019

Online Learned Continual Compression with Adaptive Quantization Modules

Lucas Caccia, Eugene Belilovsky, Massimo Caccia +1

We introduce and study the problem of Online Continual Compression, where one attempts to simultaneously learn to compress and store a representative dataset from a non i.i.d data…

cs.CV2019

VideoNavQA: Bridging the Gap between Visual and Embodied Question Answering

Cătălina Cangea, Eugene Belilovsky, Pietro Liò +1

Embodied Question Answering (EQA) is a recently proposed task, where an agent is placed in a rich 3D environment and must act based solely on its egocentric input to answer a given…