9 citations · 18 across the 6 of their papers we have counts for
9 papers · 1 filter
Hunyuan-GameCraft-2: Instruction-following Interactive Game World Model
Junshu Tang, Jiacheng Liu, Jiaqi Li +8
Recent advances in generative world models have enabled remarkable progress in creating open-ended game environments, evolving from static scene synthesis toward dynamic, interacti…
Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition
Jiaqi Li, Junshu Tang, Zhiyong Xu +6
Recent advances in diffusion-based and controllable video generation have enabled high-quality and temporally coherent video synthesis, laying the groundwork for immersive interact…
FastLGS: Speeding up Language Embedded Gaussians with Feature Grid Mapping
Yuzhou Ji, He Zhu, Junshu Tang +4
The semantically interactive radiance field has always been an appealing task for its potential to facilitate user-friendly and automated real-world 3D scene understanding applicat…
Make-It-Vivid: Dressing Your Animatable Biped Cartoon Characters from Text
Junshu Tang, Yanhong Zeng, Ke Fan +4
Creating and animating 3D biped cartoon characters is crucial and valuable in various applications. Compared with geometry, the diverse texture design plays an important role in ma…
3DFaceShop: Explicitly Controllable 3D-Aware Portrait Generation
Junshu Tang, Bo Zhang, Binxin Yang +4
In contrast to the traditional avatar creation pipeline which is a costly process, contemporary generative approaches directly learn the data distribution from photographs. While p…
Prototype-Aware Heterogeneous Task for Point Cloud Completion
Junshu Tang, Jiachen Xu, Jingyu Gong +3
Point cloud completion, which aims at recovering original shape information from partial point clouds, has attracted attention on 3D vision community. Existing methods usually succ…