activity
20192023
most citedVideo PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videos

50 citations · 142 across the 11 of their papers we have counts for

collaborators

12 papers

cs.AI2023★ 1 cited

BEDD: The MineRL BASALT Evaluation and Demonstrations Dataset for Training and Benchmarking Agents that Solve Fuzzy Tasks

Stephanie Milani, Anssi Kanervisto, Karolis Ramanauskas +3

The MineRL BASALT competition has served to catalyze advances in learning from human feedback through four hard-to-specify tasks in Minecraft, such as create and photograph a water…

cs.AI2023★ 1 cited

Towards Solving Fuzzy Tasks with Human Feedback: A Retrospective of the MineRL BASALT 2022 Competition

Stephanie Milani, Anssi Kanervisto, Karolis Ramanauskas +27

To facilitate research in the direction of fine-tuning foundation models from human feedback, we held the MineRL BASALT Competition on Fine-Tuning from Human Feedback at NeurIPS 20…

cs.CL2023

GPT-4 Technical Report

OpenAI, Josh Achiam, Steven Adler +278

We report the development of GPT-4, a large-scale, multimodal model which can accept image and text inputs and produce text outputs. While less capable than humans in many real-wor…

cs.LG2022★ 50 cited

Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videos

Bowen Baker, Ilge Akkaya, Peter Zhokhov +6

Pretraining on noisy, internet-scale datasets has been heavily studied as a technique for training models with broad, general capabilities for text, images, and other modalities. H…

cs.LG2021★ 4 cited

The MineRL BASALT Competition on Learning from Human Feedback

Rohin Shah, Cody Wild, Steven H. Wang +10

The last decade has seen a significant increase of interest in deep learning research, with many public successes that have demonstrated its potential. As such, these systems are n…

cs.LG2021★ 9 cited

Multi-task curriculum learning in a complex, visual, hard-exploration domain: Minecraft

Ingmar Kanitscheider, Joost Huizinga, David Farhi +9

An important challenge in reinforcement learning is training agents that can solve a wide variety of tasks. If tasks depend on each other (e.g. needing to learn to walk before lear…

cs.LG2021★ 1 cited

Towards robust and domain agnostic reinforcement learning competitions

William Hebgen Guss, Stephanie Milani, Nicholay Topin +26

Reinforcement learning competitions have formed the basis for standard research benchmarks, galvanized advances in the state-of-the-art, and shaped the direction of the field. Desp…

cs.LG2021★ 14 cited

The MineRL 2020 Competition on Sample Efficient Reinforcement Learning using Human Priors

William H. Guss, Mario Ynocente Castro, Sam Devlin +12

Although deep reinforcement learning has led to breakthroughs in many difficult domains, these successes have required an ever-increasing number of samples, affording only a shrink…

cs.LG2020★ 4 cited

Guaranteeing Reproducibility in Deep Learning Competitions

Brandon Houghton, Stephanie Milani, Nicholay Topin +5

To encourage the development of methods with reproducible and robust training behavior, we propose a challenge paradigm where competitors are evaluated directly on the performance…

cs.LG2020★ 8 cited

Retrospective Analysis of the 2019 MineRL Competition on Sample Efficient Reinforcement Learning

Stephanie Milani, Nicholay Topin, Brandon Houghton +5

To facilitate research in the direction of sample efficient reinforcement learning, we held the MineRL Competition on Sample Efficient Reinforcement Learning Using Human Priors at…

cs.LG2019★ 5 cited

MineRL: A Large-Scale Dataset of Minecraft Demonstrations

William H. Guss, Brandon Houghton, Nicholay Topin +4

The sample inefficiency of standard deep reinforcement learning methods precludes their application to many real-world problems. Methods which leverage human demonstrations require…

cs.LG2019★ 45 cited

The MineRL 2019 Competition on Sample Efficient Reinforcement Learning using Human Priors

William H. Guss, Cayden Codel, Katja Hofmann +9

Though deep reinforcement learning has led to breakthroughs in many difficult domains, these successes have required an ever-increasing number of samples. As state-of-the-art reinf…