25 citations · 98 across the 13 of their papers we have counts for
13 papers
Who Explains Privacy Policies to Me? Embodied and Textual LLM-Powered Privacy Assistants in Virtual Reality
Vincent Freiberger, Moritz Dresch, Florian Alt +2
Virtual Reality (VR) systems collect fine-grained behavioral and biometric data, yet privacy policies are rarely read or understood due to their complex language, length, and poor…
User Understanding of Privacy Permissions in Mobile Augmented Reality: Perceptions and Misconceptions
Viktorija Paneva, Verena Winterhalter, Franziska Augustinowski +1
Mobile Augmented Reality (AR) applications leverage various sensors to provide immersive user experiences. However, their reliance on diverse data sources introduces significant pr…
Usable Privacy in Virtual Worlds: Design Implications for Data Collection Awareness and Control Interfaces in Virtual Reality
Viktorija Paneva, Verena Winterhalter, Naga Sai Surya Vamsy Malladi +3
Extended reality (XR) devices have become ubiquitous. They are equipped with arrays of sensors, collecting extensive user and environmental data, allowing inferences about sensitiv…
From Brick to Click: Comparing LEGO Building in Virtual Reality and the Physical World
Viktorija Paneva, Maximilian David, Jörg Müller
We present a comparative study of building with LEGO in three environments: the physical world, a Virtual Reality (VR) counterpart, and a VR setting enhanced with "superpowers". Th…
Designing and Evaluating Scalable Privacy Awareness and Control User Interfaces for Mixed Reality
Marvin Strauss, Viktorija Paneva, Florian Alt +1
As Mixed Reality (MR) devices become increasingly popular across industries, they raise significant privacy and ethical concerns due to their capacity to collect extensive data on…
Exploring Vulnerabilities in Remote VR User Studies
Viktorija Paneva, Florian Alt
This position paper explores the possibilities and challenges of using Virtual Reality (VR) in remote user studies. Highlighting the immersive nature of VR, the paper identifies ke…
Feel the Breeze: Promoting Relaxation in Virtual Reality using Mid-Air Haptics
Naga Sai Surya Vamsy Malladi, Viktorija Paneva, Jörg Müller
Mid-air haptic interfaces employ focused ultrasound waves to generate touchless haptic sensations on the skin. Prior studies have demonstrated the potential positive impact of mid-…
The Impact of Different Virtual Work Environments on Flow, Performance, User Emotions, and Preferences
Alicja Kiluk, Viktorija Paneva, Sofia Seinfeld +1
This research explores how different virtual work environments, differing in the type and amount of elements they include, impact users' flow, performance, emotional state, and pre…
Towards a Deep(er) Understanding of Interaction through Modeling, Simulation, and Optimization
Florian Fischer, Arthur Fleig, Markus Klar +2
The traditional user-centered design process can hardly keep up with the ever faster technical development and increasingly diverse user preferences. As a solution, we propose to a…
OptiTrap: Optimal Trap Trajectories for Acoustic Levitation Displays
Viktorija Paneva, Arthur Fleig, Diego Martínez Plasencia +2
Acoustic levitation has recently demonstrated the ability to create volumetric content by trapping and quickly moving particles along reference paths to reveal shapes in mid-air. H…
LeviCursor: Dexterous Interaction with a Levitating Object
Myroslav Bachynskyi, Viktorija Paneva, Jörg Müller
We present LeviCursor, a method for interactively moving a physical, levitating particle in 3D with high agility. The levitating object can move continuously and smoothly in any di…
HaptiRead: Reading Braille as Mid-Air Haptic Information
Viktorija Paneva, Sofia Seinfeld, Michael Kraiczi +1
Mid-air haptic interfaces have several advantages - the haptic information is delivered directly to the user, in a manner that is unobtrusive to the immediate environment. They ope…
Levitation Simulator: Prototyping Ultrasonic Levitation Interfaces in Virtual Reality
Viktorija Paneva, Myroslav Bachynskyi, Jörg Müller
We present the Levitation Simulator, a system that enables researchers and designers to iteratively develop and prototype levitation interface ideas in Virtual Reality. This includ…