activity
20202025
most citedReinforcement Learning with Dual-Observation for General Video Game Playing

12 citations · 19 across the 8 of their papers we have counts for

collaborators

8 papers

cs.LG2025★ 2 cited

Expanding Horizons of Level Diversity via Multi-objective Evolutionary Learning

Qingquan Zhang, Ziqi Wang, Yuchen Li +3

In recent years, the generation of diverse game levels has gained increasing interest, contributing to a richer and more engaging gaming experience. A number of level diversity met…

cs.AI2024★ 1 cited

Measuring Diversity of Game Scenarios

Yuchen Li, Ziqi Wang, Qingquan Zhang +2

This survey comprehensively reviews the multi-dimensionality of game scenario diversity, spotlighting the innovative use of procedural content generation and other fields as corner…

cs.AI2023★ 1 cited

Games for Artificial Intelligence Research: A Review and Perspectives

Chengpeng Hu, Yunlong Zhao, Ziqi Wang +2

Games have been the perfect test-beds for artificial intelligence research for the characteristics that widely exist in real-world scenarios. Learning and optimisation, decision ma…

cs.AI2022

State Space Closure: Revisiting Endless Online Level Generation via Reinforcement Learning

Ziqi Wang, Tianye Shu, Jialin Liu

In this paper, we revisit endless online level generation with the recently proposed experience-driven procedural content generation via reinforcement learning (EDRL) framework. In…

cs.AI2022

Online Game Level Generation from Music

Ziqi Wang, Jialin Liu

Game consists of multiple types of content, while the harmony of different content types play an essential role in game design. However, most works on procedural content generation…

cs.LG2021

Keiki: Towards Realistic Danmaku Generation via Sequential GANs

Ziqi Wang, Jialin Liu, Georgios N. Yannakakis

Search-based procedural content generation methods have recently been introduced for the autonomous creation of bullet hell games. Search-based methods, however, can hardly model p…

cs.AI2020★ 12 cited

Reinforcement Learning with Dual-Observation for General Video Game Playing

Chengpeng Hu, Ziqi Wang, Tianye Shu +4

Reinforcement learning algorithms have performed well in playing challenging board and video games. More and more studies focus on improving the generalisation ability of reinforce…

cs.AI2020★ 3 cited

A Novel CNet-assisted Evolutionary Level Repairer and Its Applications to Super Mario Bros

Tianye Shu, Ziqi Wang, Jialin Liu +1

Applying latent variable evolution to game level design has become more and more popular as little human expert knowledge is required. However, defective levels with illegal patter…