activity
20202024
most citedBenchmarking Subset Selection from Large Candidate Solution Sets in Evolutionary Multi-objective Optimization

22 citations · 44 across the 8 of their papers we have counts for

collaborators

8 papers

cs.AI2024

Learning Pareto Set for Multi-Objective Continuous Robot Control

Tianye Shu, Ke Shang, Cheng Gong +2

For a control problem with multiple conflicting objectives, there exists a set of Pareto-optimal policies called the Pareto set instead of a single optimal policy. When a multi-obj…

cs.AI2022

State Space Closure: Revisiting Endless Online Level Generation via Reinforcement Learning

Ziqi Wang, Tianye Shu, Jialin Liu

In this paper, we revisit endless online level generation with the recently proposed experience-driven procedural content generation via reinforcement learning (EDRL) framework. In…

cs.NE2022

Effects of Archive Size on Computation Time and Solution Quality for Multi-Objective Optimization

Tianye Shu, Ke Shang, Hisao Ishibuchi +1

An unbounded external archive has been used to store all nondominated solutions found by an evolutionary multi-objective optimization algorithm in some studies. It has been shown t…

cs.NE2022

Learning to Approximate: Auto Direction Vector Set Generation for Hypervolume Contribution Approximation

Ke Shang, Tianye Shu, Hisao Ishibuchi

Hypervolume contribution is an important concept in evolutionary multi-objective optimization (EMO). It involves in hypervolume-based EMO algorithms and hypervolume subset selectio…

cs.NE2022★ 22 cited

Benchmarking Subset Selection from Large Candidate Solution Sets in Evolutionary Multi-objective Optimization

Ke Shang, Tianye Shu, Hisao Ishibuchi +2

In the evolutionary multi-objective optimization (EMO) field, the standard practice is to present the final population of an EMO algorithm as the output. However, it has been shown…

cs.AI2021★ 7 cited

Experience-Driven PCG via Reinforcement Learning: A Super Mario Bros Study

Tianye Shu, Jialin Liu, Georgios N. Yannakakis

We introduce a procedural content generation (PCG) framework at the intersections of experience-driven PCG and PCG via reinforcement learning, named ED(PCG)RL, EDRL in short. EDRL…

cs.AI2020★ 12 cited

Reinforcement Learning with Dual-Observation for General Video Game Playing

Chengpeng Hu, Ziqi Wang, Tianye Shu +4

Reinforcement learning algorithms have performed well in playing challenging board and video games. More and more studies focus on improving the generalisation ability of reinforce…

cs.AI2020★ 3 cited

A Novel CNet-assisted Evolutionary Level Repairer and Its Applications to Super Mario Bros

Tianye Shu, Ziqi Wang, Jialin Liu +1

Applying latent variable evolution to game level design has become more and more popular as little human expert knowledge is required. However, defective levels with illegal patter…