works on

From the 1 of 6 linked papers with an AI index.

activity
20242026
collaborators

6 papers

cs.FL2026

A Zielonka-type Construction for Connectedly Communicating Processes

Béatrice Bérard, Benjamin Monmege, B Srivathsan +1

The paper extends Zielonka’s construction to synthesize deterministic asynchronous automata from DFA specifications when processes communicate with a bounded delay, allowing some p…

cs.FL2026

Synthesising Asynchronous Automata from Fair Specifications

Béatrice Bérard, Benjamin Monmege, B Srivathsan +1

Asynchronous automata are a model of distributed finite state processes synchronising on shared actions. A celebrated result by Zielonka shows how a deterministic asynchronous auto…

cs.GT2025

Games on Graphs: From Logic and Automata to Algorithms

Nathanaël Fijalkow, C. Aiswarya, Guy Avni +22

The objective of this book is to give a comprehensive presentation of the research field concerned with infinite duration games on graphs. Historically, these game models appeared…

cs.GT2025

Playing Stochastically in Weighted Timed Games to Emulate Memory

Benjamin Monmege, Julie Parreaux, Pierre-Alain Reynier

Weighted timed games are two-player zero-sum games played in a timed automaton equipped with integer weights. We consider optimal reachability objectives, in which one of the playe…

cs.GT2025

Decidability of One-Clock Weighted Timed Games with Arbitrary Weights

Benjamin Monmege, Julie Parreaux, Pierre-Alain Reynier

Weighted Timed Games (WTG for short) are the most widely used model to describe controller synthesis problems involving real-time issues. Unfortunately, they are notoriously diffic…

cs.GT2024

Permissive Equilibria in Multiplayer Reachability Games

Aline Goeminne, Benjamin Monmege

We study multi-strategies in multiplayer reachability games played on finite graphs. A multi-strategy prescribes a set of possible actions, instead of a single action as usual stra…