activity
20202025
most citedDeep Implicit Volume Compression

5 citations · 8 across the 6 of their papers we have counts for

collaborators

6 papers

eess.IV2025

Joint Optimization of Primary and Secondary Transforms Using Rate-Distortion Optimized Transform Design

Darukeesan Pakiyarajah, Eduardo Pavez, Antonio Ortega +4

Data-dependent transforms are increasingly being incorporated into next-generation video coding systems such as AVM, a codec under development by the Alliance for Open Media (AOM),…

cs.CV2024

Standard compliant video coding using low complexity, switchable neural wrappers

Yueyu Hu, Chenhao Zhang, Onur G. Guleryuz +2

The proliferation of high resolution videos posts great storage and bandwidth pressure on cloud video services, driving the development of next-generation video codecs. Despite gre…

cs.CV2024★ 1 cited

One-Click Upgrade from 2D to 3D: Sandwiched RGB-D Video Compression for Stereoscopic Teleconferencing

Yueyu Hu, Onur G. Guleryuz, Philip A. Chou +4

Stereoscopic video conferencing is still challenging due to the need to compress stereo RGB-D video in real-time. Though hardware implementations of standard video codecs such as H…

eess.IV2024★ 1 cited

Sandwiched Compression: Repurposing Standard Codecs with Neural Network Wrappers

Onur G. Guleryuz, Philip A. Chou, Berivan Isik +6

We propose sandwiching standard image and video codecs between pre- and post-processing neural networks. The networks are jointly trained through a differentiable codec proxy to mi…

eess.IV2023★ 1 cited

Sandwiched Video Compression: Efficiently Extending the Reach of Standard Codecs with Neural Wrappers

Berivan Isik, Onur G. Guleryuz, Danhang Tang +2

We propose sandwiched video compression -- a video compression system that wraps neural networks around a standard video codec. The sandwich framework consists of a neural pre- and…

eess.IV2020★ 5 cited

Deep Implicit Volume Compression

Danhang Tang, Saurabh Singh, Philip A. Chou +11

We describe a novel approach for compressing truncated signed distance fields (TSDF) stored in 3D voxel grids, and their corresponding textures. To compress the TSDF, our method re…