activity
20202026
most citedSpectral Graphormer: Spectral Graph-based Transformer for Egocentric Two-Hand Reconstruction using Multi-View Color Images

6 citations · 15 across the 8 of their papers we have counts for

collaborators

8 papers

cs.CV2026

VEPHand: View-Efficient Photometric Hand Performance Capture at Scale

Zhengyang Shen, Kai-Hung Chang, Erroll Wood +18

Robust, high-fidelity 3D hand capture, while fundamental to digital human creation, remains challenging with practical multi-view systems that balance rich photometry with the geom…

cs.CV2026

High-Fidelity 4D Hand-Object Capture via Multi-View Spatiotemporal Tracking and Physics-Aware Gaussians

Bo Peng, Xu Chen, Yi Gu +6

The growing demand for high-fidelity 4D hand-object interaction (HOI) data in embodied AI and spatial computing is currently bottlenecked by the reliance on pre-scanned object temp…

cs.CV2024

Efficient 3D Implicit Head Avatar with Mesh-anchored Hash Table Blendshapes

Ziqian Bai, Feitong Tan, Sean Fanello +5

3D head avatars built with neural implicit volumetric representations have achieved unprecedented levels of photorealism. However, the computational cost of these methods remains a…

cs.CV2023★ 6 cited

Spectral Graphormer: Spectral Graph-based Transformer for Egocentric Two-Hand Reconstruction using Multi-View Color Images

Tze Ho Elden Tse, Franziska Mueller, Zhengyang Shen +8

We propose a novel transformer-based framework that reconstructs two high fidelity hands from multi-view RGB images. Unlike existing hand pose estimation methods, where one typical…

cs.CV2023★ 1 cited

Learning Personalized High Quality Volumetric Head Avatars from Monocular RGB Videos

Ziqian Bai, Feitong Tan, Zeng Huang +12

We propose a method to learn a high-quality implicit 3D head avatar from a monocular RGB video captured in the wild. The learnt avatar is driven by a parametric face model to achie…

cs.CV2022★ 1 cited

LoRD: Local 4D Implicit Representation for High-Fidelity Dynamic Human Modeling

Boyan Jiang, Xinlin Ren, Mingsong Dou +3

Recent progress in 4D implicit representation focuses on globally controlling the shape and motion with low dimensional latent vectors, which is prone to missing surface details an…

cs.CV2021★ 2 cited

HumanGPS: Geodesic PreServing Feature for Dense Human Correspondences

Feitong Tan, Danhang Tang, Mingsong Dou +9

In this paper, we address the problem of building dense correspondences between human images under arbitrary camera viewpoints and body poses. Prior art either assumes small motion…

eess.IV2020★ 5 cited

Deep Implicit Volume Compression

Danhang Tang, Saurabh Singh, Philip A. Chou +11

We describe a novel approach for compressing truncated signed distance fields (TSDF) stored in 3D voxel grids, and their corresponding textures. To compress the TSDF, our method re…