activity
20142023
most citedGraph-based compression of dynamic 3D point cloud sequences

231 citations · 298 across the 14 of their papers we have counts for

collaborators

16 papers

eess.SP2023

Volumetric Attribute Compression for 3D Point Clouds using Feedforward Network with Geometric Attention

Tam Thuc Do, Philip A. Chou, Gene Cheung

We study 3D point cloud attribute compression using a volumetric approach: given a target volumetric attribute function , we quantize and e…

eess.IV2023★ 1 cited

Sandwiched Video Compression: Efficiently Extending the Reach of Standard Codecs with Neural Wrappers

Berivan Isik, Onur G. Guleryuz, Danhang Tang +2

We propose sandwiched video compression -- a video compression system that wraps neural networks around a standard video codec. The sandwich framework consists of a neural pre- and…

eess.SP2022★ 16 cited

Two Channel Filter Banks on Arbitrary Graphs with Positive Semi Definite Variation Operators

Eduardo Pavez, Benjamin Girault, Antonio Ortega +1

We propose novel two-channel filter banks for signals on graphs. Our designs can be applied to arbitrary graphs, given a positive semi definite variation operator, while using arbi…

cs.GR2021★ 1 cited

LVAC: Learned Volumetric Attribute Compression for Point Clouds using Coordinate Based Networks

Berivan Isik, Philip A. Chou, Sung Jin Hwang +2

We consider the attributes of a point cloud as samples of a vector-valued volumetric function at discrete positions. To compress the attributes given the positions, we compress the…

cs.CV2021

3D Scene Compression through Entropy Penalized Neural Representation Functions

Thomas Bird, Johannes Ballé, Saurabh Singh +1

Some forms of novel visual media enable the viewer to explore a 3D scene from arbitrary viewpoints, by interpolating between a discrete set of original views. Compared to 2D imager…

eess.SP2020

Spectral folding and two-channel filter-banks on arbitrary graphs

Eduardo Pavez, Benjamin Girault, Antonio Ortega +1

In the past decade, several multi-resolution representation theories for graph signals have been proposed. Bipartite filter-banks stand out as the most natural extension of time do…

cs.IT2020

Nonlinear Transform Coding

Johannes Ballé, Philip A. Chou, David Minnen +5

We review a class of methods that can be collected under the name nonlinear transform coding (NTC), which over the past few years have become competitive with the best linear trans…

eess.IV2020★ 5 cited

Deep Implicit Volume Compression

Danhang Tang, Saurabh Singh, Philip A. Chou +11

We describe a novel approach for compressing truncated signed distance fields (TSDF) stored in 3D voxel grids, and their corresponding textures. To compress the TSDF, our method re…

cs.CV2020

Region adaptive graph fourier transform for 3d point clouds

Eduardo Pavez, Benjamin Girault, Antonio Ortega +1

We introduce the Region Adaptive Graph Fourier Transform (RA-GFT) for compression of 3D point cloud attributes. The RA-GFT is a multiresolution transform, formed by combining spati…

eess.IV2018★ 12 cited

A Volumetric Approach to Point Cloud Compression

Maja Krivokuća, Maxim Koroteev, Philip A. Chou

Compression of point clouds has so far been confined to coding the positions of a discrete set of points in space and the attributes of those discrete points. We introduce an alter…

cs.MM2018★ 2 cited

Surface Light Field Compression using a Point Cloud Codec

Xiang Zhang, Philip A. Chou, Ming-Ting Sun +4

Light field (LF) representations aim to provide photo-realistic, free-viewpoint viewing experiences. However, the most popular LF representations are images from multiple views. Mu…

eess.IV2018★ 17 cited

Comments on "Compression of 3D Point Clouds Using a Region-Adaptive Hierarchical Transform"

Gustavo Sandri, Ricado L. de Queiroz, Philip A. Chou

The recently introduced coder based on region-adaptive hierarchical transform (RAHT) for the compression of point clouds attributes, was shown to have a performance competitive wit…

cs.MM2018★ 5 cited

Rate-Utility Optimized Streaming of Volumetric Media for Augmented Reality

Jounsup Park, Philip A. Chou, Jenq-Neng Hwang

Volumetric media, popularly known as holograms, need to be delivered to users using both on-demand and live streaming, for new augmented reality (AR) and virtual reality (VR) exper…

cs.GR2016★ 3 cited

Dynamic Polygon Clouds: Representation and Compression for VR/AR

Philip A. Chou, Eduardo Pavez, Ricardo L. de Queiroz +1

We introduce the {\em polygon cloud}, also known as a polygon set or {\em soup}, as a compressible representation of 3D geometry (including its attributes, such as color texture) i…

cs.CV2015★ 231 cited

Graph-based compression of dynamic 3D point cloud sequences

Dorina Thanou, Philip A. Chou, Pascal Frossard

This paper addresses the problem of compression of 3D point cloud sequences that are characterized by moving 3D positions and color attributes. As temporally successive point cloud…

cs.CV2014★ 5 cited

Precision Enhancement of 3D Surfaces from Multiple Compressed Depth Maps

Pengfei Wan, Gene Cheung, Philip A. Chou +3

In texture-plus-depth representation of a 3D scene, depth maps from different camera viewpoints are typically lossily compressed via the classical transform coding / coefficient qu…