2 citations · 3 across the 2 of their papers we have counts for
2 papers
cs.AI2020★ 2 cited
History-Aware Question Answering in a Blocks World Dialogue System
Benjamin Kane, Georgiy Platonov, Lenhart K. Schubert
It is essential for dialogue-based spatial reasoning systems to maintain memory of historical states of the world. In addition to conveying that the dialogue agent is mentally pres…
cs.AI2019★ 1 cited
A Spoken Dialogue System for Spatial Question Answering in a Physical Blocks World
Georgiy Platonov, Benjamin Kane, Aaron Gindi +1
The blocks world is a classic toy domain that has long been used to build and test spatial reasoning systems. Despite its relative simplicity, tackling this domain in its full comp…