1 citations · 1 across the 3 of their papers we have counts for
4 papers
#StayHome Playing LoL -- Analyzing Players' Activity and Social Bonds in League of Legends During Covid-19 Lockdowns
Simone Petrosino, Enrica Loria, Johanna Pirker
Humans are social beings. It is therefore not surprising that the social distancing and movement restrictions associated with the Covid-19 pandemic had severe consequences for the…
Comparing the Structures and Characteristics of Different Game Social Networks -- The Steam Case
Enrica Loria, Alessia Antelmi, Johanna Pirker
In most games, social connections are an essential part of the gaming experience. Players connect in communities inside or around games and form friendships, which can be translate…
Gamified and Self-Adaptive Applications for the Common Good: Research Challenges Ahead
Antonio Bucchiarone, Antonio Cicchetti, Nelly Bencomo +2
Motivational digital systems offer capabilities to engage and motivate end-users to foster behavioral changes towards a common goal. In general these systems use gamification princ…
Do Influencers Influence? -- Analyzing Players' Activity in an Online Multiplayer Game
Enrica Loria, Johanna Pirker, Anders Drachen +1
In social and online media, influencers have traditionally been understood as highly visible individuals. Recent outcomes suggest that people are likely to mimic influencers' behav…