2 papers
cs.HC2025
Games! What are they good for? The Struggle of Serious Game Adoption for Rehabilitation
Maria Micaela Fonseca, Nuno Fachada, Micael Sousa +5
The field of serious games for health has grown significantly, demonstrating effectiveness in various clinical contexts such as stroke, spinal cord injury, and degenerative neurolo…
cs.HC2025
Virtual Reality-Based Telerehabilitation for Upper Limb Recovery Post-Stroke: A Systematic Review of Design Principles, Monitoring, Safety, and Engagement Strategies
Pedro Rodrigues, Claudia Quaresma, Maria Costa +2
Stroke rehabilitation continues to face challenges in accessibility and patient engagement, where traditional approaches often fall short. Virtual reality (VR)-based telerehabilita…