activity
20162025
most citedPlaying SNES in the Retro Learning Environment

1 citations · 2 across the 6 of their papers we have counts for

collaborators

7 papers

cs.CL2025

Group-Aware Reinforcement Learning for Output Diversity in Large Language Models

Oron Anschel, Alon Shoshan, Adam Botach +7

Large Language Models (LLMs) often suffer from mode collapse, repeatedly generating the same few completions even when many valid answers exist, limiting their diversity across a w…

cs.CV2023

FPGAN-Control: A Controllable Fingerprint Generator for Training with Synthetic Data

Alon Shoshan, Nadav Bhonker, Emanuel Ben Baruch +5

Training fingerprint recognition models using synthetic data has recently gained increased attention in the biometric community as it alleviates the dependency on sensitive persona…

cs.CV2023

Asymmetric Image Retrieval with Cross Model Compatible Ensembles

Ori Linial, Alon Shoshan, Nadav Bhonker +4

The asymmetrical retrieval setting is a well suited solution for resource constrained applications such as face recognition and image retrieval. In this setting, a large model is u…

cs.CV2021★ 1 cited

Synthetic Data for Model Selection

Alon Shoshan, Nadav Bhonker, Igor Kviatkovsky +2

Recent breakthroughs in synthetic data generation approaches made it possible to produce highly photorealistic images which are hardly distinguishable from real ones. Furthermore,…

cs.CV2021

GAN-Control: Explicitly Controllable GANs

Alon Shoshan, Nadav Bhonker, Igor Kviatkovsky +1

We present a framework for training GANs with explicit control over generated images. We are able to control the generated image by settings exact attributes such as age, pose, exp…

cs.CV2020

From Real to Synthetic and Back: Synthesizing Training Data for Multi-Person Scene Understanding

Igor Kviatkovsky, Nadav Bhonker, Gerard Medioni

We present a method for synthesizing naturally looking images of multiple people interacting in a specific scenario. These images benefit from the advantages of synthetic data: bei…

cs.LG2016★ 1 cited

Playing SNES in the Retro Learning Environment

Nadav Bhonker, Shai Rozenberg, Itay Hubara

Mastering a video game requires skill, tactics and strategy. While these attributes may be acquired naturally by human players, teaching them to a computer program is a far more ch…