78 citations · 185 across the 7 of their papers we have counts for
7 papers · 1 filter
Human-GDPR Interaction: Practical Experiences of Accessing Personal Data
Alex Bowyer, Jack Holt, Josephine Go Jefferies +3
In our data-centric world, most services rely on collecting and using personal data. The EU's General Data Protection Regulation (GDPR) aims to enhance individuals' control over th…
Fragments of the Past: Curating Peer Support with Perpetrators of Domestic Violence
Rosanna Bellini, Alexander Wilson, Jan David Smeddinck
There is growing evidence that digital peer-support networks can have a positive influence on behaviour change and wellbeing outcomes for people who harm themselves and others. How…
Evaluating User Experiences in Mixed Reality
Dmitry Alexandrovsky, Susanne Putze, Valentin Schwind +5
Measure user experience in MR (i.e., AR/VR) user studies is essential. Researchers apply a wide range of measuring methods using objective (e.g., biosignals, time logging), behavio…
Human-Computer Interaction with Adaptable & Adaptive Motion-based Games for Health
Jan David Smeddinck
Physical activity plays a major role both in prevention and in the treatment of afflictions linked to a modern sedentary lifestyle and improvements on life expectancy, for example…
Mobile Game User Research: The World as Your Lab?
Jan Smeddinck, Markus Krause, Kolja Lubitz
With the advent of mobile games and the according growing and competitive market, game user research can provide valuable insights and a competitive edge if methods and procedures…
Towards Generating Virtual Movement from Textual Instructions A Case Study in Quality Assessment
Himangshu Sarma, Robert Porzel, Jan Smeddinck +1
Many application areas ranging from serious games for health to learning by demonstration in robotics, could benefit from large body movement datasets extracted from textual instru…