activity
20102023
most citedLeast and greatest fixpoints in game semantics

20 citations · 79 across the 14 of their papers we have counts for

collaborators

18 papers

cs.LO2023

Extensional Taylor Expansion

Lison Blondeau-Patissier, Pierre Clairambault, Lionel Vaux Auclair

We introduce a calculus of extensional resource terms. These are resource terms à la Ehrhard-Regnier, but in infinitely eta-long form. The calculus still retains a finite syntax an…

cs.LO2023

Strategies as Resource Terms, and their Categorical Semantics

Lison Blondeau-Patissier, Pierre Clairambault, Lionel Vaux Auclair

As shown by Tsukada and Ong, simply-typed, normal and eta-long resource terms correspond to plays in Hyland-Ong games, quotiented by Melliès' homotopy equivalence. The original pro…

cs.LO2023

The Cartesian Closed Bicategory of Thin Spans of Groupoids

Pierre Clairambault, Simon Forest

Recently, there has been growing interest in bicategorical models of programming languages, which are "proof-relevant" in the sense that they keep distinct account of execution tra…

cs.LO2021

The Mays and Musts of Concurrent Strategies

Simon Castellan, Pierre Clairambault, Glynn Winskel

Concurrent strategies based on event structures are examined from the viewpoint of 'may' and 'must' testing in traditional process calculi. In their pure form concurrent strategies…

cs.LO2021

The Quantitative Collapse of Concurrent Games with Symmetry

Pierre Clairambault, Hugo Paquet

We explore links between the thin concurrent games of Castellan, Clairambault and Winskel, and the weighted relational models of linear logic studied by Laird, Manzonetto, McCusker…

cs.LO2021

Positional Injectivity for Innocent Strategies

Lison Blondeau-Patissier, Pierre Clairambault

In asynchronous games, Melli{è}s proved that innocent strategies are positional: their behaviour only depends on the position, not the temporal order used to reach it. This insight…

cs.LO2021

Disentangling Parallelism and Interference in Game Semantics

Simon Castellan, Pierre Clairambault

Game semantics is a denotational semantics presenting compositionally the computational behaviour of various kinds of effectful programs. One of its celebrated achievement is to ha…

cs.LO2020

Learning to Count up to Symmetry

Pierre Clairambault

In this paper we develop the theory of how to count, in thin concurrent games, the configurations of a strategy witnessing that it reaches a certain configuration of the game. This…

cs.LO2019

Categories with Families: Unityped, Simply Typed, and Dependently Typed

Simon Castellan, Pierre Clairambault, Peter Dybjer

We show how the categorical logic of untyped, simply typed and dependently typed lambda calculus can be structured around the notion of category with family (cwf). To this end we i…

math.LO2016★ 11 cited

Games and Strategies as Event Structures

Simon Castellan, Pierre Clairambault, Silvain Rideau +1

In 2011, Rideau and Winskel introduced concurrent games and strategies as event structures, generalizing prior work on causal formulations of games. In this paper we give a detaile…

cs.LO2015

Undecidability of Equality in the Free Locally Cartesian Closed Category (Extended version)

Simon Castellan, Pierre Clairambault, Peter Dybjer

We show that a version of Martin-Löf type theory with an extensional identity type former I, a unit type N1 , Sigma-types, Pi-types, and a base type is a free category with familie…

cs.LO2015★ 9 cited

Bounding linear head reduction and visible interaction through skeletons

Pierre Clairambault

In this paper, we study the complexity of execution in higher-order programming languages. Our study has two facets: on the one hand we give an upper bound to the length of interac…

cs.LO2014★ 7 cited

Thin Games with Symmetry and Concurrent Hyland-Ong Games

Simon Castellan, Pierre Clairambault, Glynn Winskel

We build a cartesian closed category, called Cho, based on event structures. It allows an interpretation of higher-order stateful concurrent programs that is refined and precise: o…

cs.LO2012★ 5 cited

Isomorphisms of types in the presence of higher-order references (extended version)

Pierre Clairambault

We investigate the problem of type isomorphisms in the presence of higher-order references. We first introduce a finitary programming language with sum types and higher-order refer…

cs.LO2011★ 17 cited

The Biequivalence of Locally Cartesian Closed Categories and Martin-Löf Type Theories

Pierre Clairambault, Peter Dybjer

Seely's paper "Locally cartesian closed categories and type theory" contains a well-known result in categorical type theory: that the category of locally cartesian closed categorie…

cs.LO2011★ 4 cited

Isomorphisms of types in the presence of higher-order references

Pierre Clairambault

We investigate the problem of type isomorphisms in a programming language with higher-order references. We first recall the game-theoretic model of higher-order references by Abram…

cs.LO2011★ 6 cited

Estimation of the length of interactions in arena game semantics

Pierre Clairambault

We estimate the maximal length of interactions between strategies in HO/N game semantics, in the spirit of the work by Schwichtenberg and Beckmann for the length of reduction in si…

cs.LO2010★ 20 cited

Least and greatest fixpoints in game semantics

Pierre Clairambault

We show how solutions to many recursive arena equations can be computed in a natural way by allowing loops in arenas. We then equip arenas with winning functions and total winning…