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20182021
most citedEfficient Evolutionary Methods for Game Agent Optimisation: Model-Based is Best

17 citations · 22 across the 4 of their papers we have counts for

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7 papers · 1 filter

cs.AI20211 cited

Rinascimento: searching the behaviour space of Splendor

Ivan Bravi, Simon Lucas

The use of Artificial Intelligence (AI) for play-testing is still on the sidelines of main applications of AI in games compared to performance-oriented game-playing. One of the mai…

cs.AI2020

Rinascimento: using event-value functions for playing Splendor

Ivan Bravi, Simon Lucas

In the realm of games research, Artificial General Intelligence algorithms often use score as main reward signal for learning or playing actions. However this has shown its severe…

cs.AI2019

Learning Local Forward Models on Unforgiving Games

Alexander Dockhorn, Simon M. Lucas, Vanessa Volz +3

This paper examines learning approaches for forward models based on local cell transition functions. We provide a formal definition of local forward models for which we propose two…

cs.AI20194 cited

Rinascimento: Optimising Statistical Forward Planning Agents for Playing Splendor

Ivan Bravi, Simon Lucas, Diego Perez-Liebana +1

Game-based benchmarks have been playing an essential role in the development of Artificial Intelligence (AI) techniques. Providing diverse challenges is crucial to push research to…

cs.AI2019

A Local Approach to Forward Model Learning: Results on the Game of Life Game

Simon M. Lucas, Alexander Dockhorn, Vanessa Volz +6

This paper investigates the effect of learning a forward model on the performance of a statistical forward planning agent. We transform Conway's Game of Life simulation into a sing…

cs.AI201917 cited

Efficient Evolutionary Methods for Game Agent Optimisation: Model-Based is Best

Simon M. Lucas, Jialin Liu, Ivan Bravi +4

This paper introduces a simple and fast variant of Planet Wars as a test-bed for statistical planning based Game AI agents, and for noisy hyper-parameter optimisation. Planet Wars…