activity
20152023
most citedPointNet: Deep Learning on Point Sets for 3D Classification and Segmentation

2.9k citations · 3.1k across the 32 of their papers we have counts for

collaborators
Showing 2020Show all

8 papers · 1 filter

cs.CV2020★ 7 cited

Compositionally Generalizable 3D Structure Prediction

Songfang Han, Jiayuan Gu, Kaichun Mo +4

Single-image 3D shape reconstruction is an important and long-standing problem in computer vision. A plethora of existing works is constantly pushing the state-of-the-art performan…

cs.GR2020★ 1 cited

DSG-Net: Learning Disentangled Structure and Geometry for 3D Shape Generation

Jie Yang, Kaichun Mo, Yu-Kun Lai +2

D shape generation is a fundamental operation in computer graphics. While significant progress has been made, especially with recent deep generative models, it remains a challenge…

cs.CV2020★ 14 cited

Rethinking Sampling in 3D Point Cloud Generative Adversarial Networks

He Wang, Zetian Jiang, Li Yi +3

In this paper, we examine the long-neglected yet important effects of point sampling patterns in point cloud GANs. Through extensive experiments, we show that sampling-insensitive…

cs.CV2020★ 45 cited

Generative 3D Part Assembly via Dynamic Graph Learning

Jialei Huang, Guanqi Zhan, Qingnan Fan +5

Autonomous part assembly is a challenging yet crucial task in 3D computer vision and robotics. Analogous to buying an IKEA furniture, given a set of 3D parts that can assemble a si…

cs.CV2020★ 2 cited

Learning 3D Part Assembly from a Single Image

Yichen Li, Kaichun Mo, Lin Shao +2

Autonomous assembly is a crucial capability for robots in many applications. For this task, several problems such as obstacle avoidance, motion planning, and actuator control have…

cs.CV2020★ 22 cited

SAPIEN: A SimulAted Part-based Interactive ENvironment

Fanbo Xiang, Yuzhe Qin, Kaichun Mo +11

Building home assistant robots has long been a pursuit for vision and robotics researchers. To achieve this task, a simulated environment with physically realistic simulation, suff…

cs.CV2020★ 7 cited

PT2PC: Learning to Generate 3D Point Cloud Shapes from Part Tree Conditions

Kaichun Mo, He Wang, Xinchen Yan +1

3D generative shape modeling is a fundamental research area in computer vision and interactive computer graphics, with many real-world applications. This paper investigates the nov…

cs.CV2020★ 20 cited

Learning to Group: A Bottom-Up Framework for 3D Part Discovery in Unseen Categories

Tiange Luo, Kaichun Mo, Zhiao Huang +4

We address the problem of discovering 3D parts for objects in unseen categories. Being able to learn the geometry prior of parts and transfer this prior to unseen categories pose f…