24 citations · 37 across the 2 of their papers we have counts for
2 papers
cs.AI2020★ 24 cited
How to Avoid Being Eaten by a Grue: Structured Exploration Strategies for Textual Worlds
Prithviraj Ammanabrolu, Ethan Tien, Matthew Hausknecht +1
Text-based games are long puzzles or quests, characterized by a sequence of sparse and potentially deceptive rewards. They provide an ideal platform to develop agents that perceive…
cs.LG2020★ 13 cited
How To Avoid Being Eaten By a Grue: Exploration Strategies for Text-Adventure Agents
Prithviraj Ammanabrolu, Ethan Tien, Zhaochen Luo +1
Text-based games -- in which an agent interacts with the world through textual natural language -- present us with the problem of combinatorially-sized action-spaces. Most current…