activity
20012019
most citedIterative Quantization Using Codes On Graphs

96 citations · 204 across the 12 of their papers we have counts for

collaborators

13 papers

cs.LG2019

Self-Play Learning Without a Reward Metric

Dan Schmidt, Nick Moran, Jonathan S. Rosenfeld +2

The AlphaZero algorithm for the learning of strategy games via self-play, which has produced superhuman ability in the games of Go, chess, and shogi, uses a quantitative reward fun…

cs.LG2018

Monotone Learning with Rectified Wire Networks

Veit Elser, Dan Schmidt, Jonathan Yedidia

We introduce a new neural network model, together with a tractable and monotone online learning algorithm. Our model describes feed-forward networks for classification, with one ou…

cs.AI2016

Proactive Message Passing on Memory Factor Networks

Patrick Eschenfeldt, Dan Schmidt, Stark Draper +1

We introduce a new type of graphical model that we call a "memory factor network" (MFN). We show how to use MFNs to model the structure inherent in many types of data sets. We also…

cs.LG2015★ 8 cited

The Boundary Forest Algorithm for Online Supervised and Unsupervised Learning

Charles Mathy, Nate Derbinsky, José Bento +2

We describe a new instance-based learning algorithm called the Boundary Forest (BF) algorithm, that can be used for supervised and unsupervised learning. The algorithm builds a for…

cs.RO2015

Proximal operators for multi-agent path planning

José Bento, Nate Derbinsky, Charles Mathy +1

We address the problem of planning collision-free paths for multiple agents using optimization methods known as proximal algorithms. Recently this approach was explored in Bento et…

cs.AI2013★ 14 cited

A message-passing algorithm for multi-agent trajectory planning

Jose Bento, Nate Derbinsky, Javier Alonso-Mora +1

We describe a novel approach for computing collision-free \emph{global} trajectories for agents with specified initial and final configurations, based on an improved version of…