activity
20182026
most citedMonte Carlo Q-learning for General Game Playing

14 citations · 29 across the 7 of their papers we have counts for

collaborators

8 papers

cs.AI2026

Comparative Analysis of GAT and BERT for Human-Like Playtesting

Kleio Fragkedaki, Theodoros Panagiotakopoulos, Matteo Biasielli +1

Accurately modeling and understanding player experience is crucial for designing engaging puzzle games. To achieve this, a common approach involves collecting diverse user data to…

cs.AI2024

Deep Reinforcement Learning for 5*5 Multiplayer Go

Brahim Driss, Jérôme Arjonilla, Hui Wang +2

In recent years, much progress has been made in computer Go and most of the results have been obtained thanks to search algorithms (Monte Carlo Tree Search) and Deep Reinforcement…

cs.AI2021★ 3 cited

Adaptive Warm-Start MCTS in AlphaZero-like Deep Reinforcement Learning

Hui Wang, Mike Preuss, Aske Plaat

AlphaZero has achieved impressive performance in deep reinforcement learning by utilizing an architecture that combines search and training of a neural network in self-play. Many r…

cs.AI2020

Tackling Morpion Solitaire with AlphaZero-likeRanked Reward Reinforcement Learning

Hui Wang, Mike Preuss, Michael Emmerich +1

Morpion Solitaire is a popular single player game, performed with paper and pencil. Due to its large state space (on the order of the game of Go) traditional search algorithms, suc…

cs.LG2020★ 2 cited

Analysis of Hyper-Parameters for Small Games: Iterations or Epochs in Self-Play?

Hui Wang, Michael Emmerich, Mike Preuss +1

The landmark achievements of AlphaGo Zero have created great research interest into self-play in reinforcement learning. In self-play, Monte Carlo Tree Search is used to train a de…

cs.LG2019★ 8 cited

Hyper-Parameter Sweep on AlphaZero General

Hui Wang, Michael Emmerich, Mike Preuss +1

Since AlphaGo and AlphaGo Zero have achieved breakground successes in the game of Go, the programs have been generalized to solve other tasks. Subsequently, AlphaZero was developed…