3 papers
cs.AI2025
Regular Games -- an Automata-Based General Game Playing Language
Radosław Miernik, Marek Szykuła, Jakub Kowalski +3
We propose a new General Game Playing (GGP) system called Regular Games (RG). The main goal of RG is to be both computationally efficient and convenient for game design. The system…
cs.AI2021
Split Moves for Monte-Carlo Tree Search
Jakub Kowalski, Maksymilian Mika, Wojciech Pawlik +3
In many games, moves consist of several decisions made by the player. These decisions can be viewed as separate moves, which is already a common practice in multi-action games for…
cs.AI2020
Efficient Reasoning in Regular Boardgames
Jakub Kowalski, Radosław Miernik, Maksymilian Mika +4
We present the technical side of reasoning in Regular Boardgames (RBG) language -- a universal General Game Playing (GGP) formalism for the class of finite deterministic games with…