9 citations · 10 across the 6 of their papers we have counts for
7 papers
Regular Games -- an Automata-Based General Game Playing Language
Radosław Miernik, Marek Szykuła, Jakub Kowalski +3
We propose a new General Game Playing (GGP) system called Regular Games (RG). The main goal of RG is to be both computationally efficient and convenient for game design. The system…
Summarizing Strategy Card Game AI Competition
Jakub Kowalski, Radosław Miernik
This paper concludes five years of AI competitions based on Legends of Code and Magic (LOCM), a small Collectible Card Game (CCG), designed with the goal of supporting research and…
Introducing Tales of Tribute AI Competition
Jakub Kowalski, Radosław Miernik, Katarzyna Polak +2
This paper presents a new AI challenge, the Tales of Tribute AI Competition (TOTAIC), based on a two-player deck-building card game released with the High Isle chapter of The Elder…
Developing a Successful Bomberman Agent
Dominik Kowalczyk, Jakub Kowalski, Hubert Obrzut +3
In this paper, we study AI approaches to successfully play a 2-4 players, full information, Bomberman variant published on the CodinGame platform. We compare the behavior of three…
Evolving Evaluation Functions for Collectible Card Game AI
Radosław Miernik, Jakub Kowalski
In this work, we presented a study regarding two important aspects of evolving feature-based game evaluation functions: the choice of genome representation and the choice of oppone…
Efficient Reasoning in Regular Boardgames
Jakub Kowalski, Radosław Miernik, Maksymilian Mika +4
We present the technical side of reasoning in Regular Boardgames (RBG) language -- a universal General Game Playing (GGP) formalism for the class of finite deterministic games with…
Evolutionary Approach to Collectible Card Game Arena Deckbuilding using Active Genes
Jakub Kowalski, Radosław Miernik
In this paper, we evolve a card-choice strategy for the arena mode of Legends of Code and Magic, a programming game inspired by popular collectible card games like Hearthstone or T…