works on

From the 1 of 9 linked papers with an AI index.

activity
20242026
collaborators

9 papers

cs.CV2026

NanoGS: Training-Free Gaussian Splat Simplification

Butian Xiong, Rong Liu, Tiantian Zhou +3

NanoGS is a training-free method that simplifies 3D Gaussian Splat models by merging nearby primitives using moment matching, reducing storage while keeping visual quality.

cs.CV2026

LTM: Large-scale Terrain Model for Wildfire-prone Landscapes

Xiao Fu, Yue Hu, Meida Chen +2

Accurate 3D terrain maps are essential for emergency response when assessing wildfire hazards. However, wildfire-prone regions often span vast areas where conventional reconstructi…

cs.GR2026

Universal Beta Splatting

Rong Liu, Zhongpai Gao, Benjamin Planche +8

We introduce Universal Beta Splatting (UBS), a unified framework that generalizes 3D Gaussian Splatting to N-dimensional anisotropic Beta kernels for explicit radiance field render…

cs.CV2026

Splat Feature Solver

Butian Xiong, Rong Liu, Kenneth Xu +2

Feature lifting has emerged as a crucial component in 3D scene understanding, enabling the attachment of rich image feature descriptors (e.g., DINO, CLIP) onto splat-based 3D repre…

cs.CV2025

IDU: Incremental Dynamic Update of Existing 3D Virtual Environments with New Imagery Data

Meida Chen, Luis Leal, Yue Hu +5

For simulation and training purposes, military organizations have made substantial investments in developing high-resolution 3D virtual environments through extensive imaging and 3…

cs.CV2025

Deformable Beta Splatting

Rong Liu, Dylan Sun, Meida Chen +2

3D Gaussian Splatting (3DGS) has advanced radiance field reconstruction by enabling real-time rendering. However, its reliance on Gaussian kernels for geometry and low-order Spheri…