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From the 1 of 6 linked papers with an AI index.

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6 papers

cs.CV2026

NanoGS: Training-Free Gaussian Splat Simplification

Butian Xiong, Rong Liu, Tiantian Zhou +3

NanoGS is a training-free method that simplifies 3D Gaussian Splat models by merging nearby primitives using moment matching, reducing storage while keeping visual quality.

cs.GR2026

Universal Beta Splatting

Rong Liu, Zhongpai Gao, Benjamin Planche +8

We introduce Universal Beta Splatting (UBS), a unified framework that generalizes 3D Gaussian Splatting to N-dimensional anisotropic Beta kernels for explicit radiance field render…

cs.CV2026

Splat Feature Solver

Butian Xiong, Rong Liu, Kenneth Xu +2

Feature lifting has emerged as a crucial component in 3D scene understanding, enabling the attachment of rich image feature descriptors (e.g., DINO, CLIP) onto splat-based 3D repre…

cs.CV2025

IDU: Incremental Dynamic Update of Existing 3D Virtual Environments with New Imagery Data

Meida Chen, Luis Leal, Yue Hu +5

For simulation and training purposes, military organizations have made substantial investments in developing high-resolution 3D virtual environments through extensive imaging and 3…

cs.CV2025

Deformable Beta Splatting

Rong Liu, Dylan Sun, Meida Chen +2

3D Gaussian Splatting (3DGS) has advanced radiance field reconstruction by enabling real-time rendering. However, its reliance on Gaussian kernels for geometry and low-order Spheri…

cs.CV2025

SplatMAP: Online Dense Monocular SLAM with 3D Gaussian Splatting

Yue Hu, Rong Liu, Meida Chen +2

Achieving high-fidelity 3D reconstruction from monocular video remains challenging due to the inherent limitations of traditional methods like Structure-from-Motion (SfM) and monoc…