4 citations · 7 across the 2 of their papers we have counts for
3 papers
cs.AI2023★ 3 cited
Level Assembly as a Markov Decision Process
Colan F. Biemer, Seth Cooper
Many games feature a progression of levels that doesn't adapt to the player. This can be problematic because some players may get stuck if the progression is too difficult, while o…
cs.AI2022
On Linking Level Segments
Colan Biemer, Seth Cooper
An increasingly common area of study in procedural content generation is the creation of level segments: short pieces that can be used to form larger levels. Previous work has used…
cs.HC2020★ 4 cited
Reflection in Game-Based Learning: A Survey of Programming Games
Jennifer Villareale, Colan F. Biemer, Magy Seif El-Nasr +1
Reflection is a critical aspect of the learning process. However, educational games tend to focus on supporting learning concepts rather than supporting reflection. While reflectio…