18 citations · 48 across the 9 of their papers we have counts for
10 papers
NASRec: Weight Sharing Neural Architecture Search for Recommender Systems
Tunhou Zhang, Dehua Cheng, Yuchen He +7
The rise of deep neural networks offers new opportunities in optimizing recommender systems. However, optimizing recommender systems using deep neural networks requires delicate ar…
Personalized Execution Time Optimization for Billion-Scale Scheduled Jobs
Yang Liu, Juan Wang, Idris Malik +7
Scheduled batch jobs are widely used on asynchronous computing platforms to execute enterprise applications such as promotional notifications and candidate pre-computation for reco…
A Validation Tool for Designing Reinforcement Learning Environments
Ruiyang Xu, Zhengxing Chen
Reinforcement learning (RL) has gained increasing attraction in the academia and tech industry with launches to a variety of impactful applications and products. Although research…
Reinforcement Learning-based Product Delivery Frequency Control
Yang Liu, Zhengxing Chen, Kittipat Virochsiri +3
Frequency control is an important problem in modern recommender systems. It dictates the delivery frequency of recommendations to maintain product quality and efficiency. For examp…
Band-limited Soft Actor Critic Model
Miguel Campo, Zhengxing Chen, Luke Kung +2
Soft Actor Critic (SAC) algorithms show remarkable performance in complex simulated environments. A key element of SAC networks is entropy regularization, which prevents the SAC ac…
The Art of Drafting: A Team-Oriented Hero Recommendation System for Multiplayer Online Battle Arena Games
Zhengxing Chen, Truong-Huy D Nguyen, Yuyu Xu +4
Multiplayer Online Battle Arena (MOBA) games have received increasing popularity recently. In a match of such games, players compete in two teams of five, each controlling an in-ga…
Q-DeckRec: A Fast Deck Recommendation System for Collectible Card Games
Zhengxing Chen, Chris Amato, Truong-Huy Nguyen +3
Deck building is a crucial component in playing Collectible Card Games (CCGs). The goal of deck building is to choose a fixed-sized subset of cards from a large card pool, so that…
Modeling Game Avatar Synergy and Opposition through Embedding in Multiplayer Online Battle Arena Games
Zhengxing Chen, Yuyu Xu, Truong-Huy D. Nguyen +2
Multiplayer Online Battle Arena (MOBA) games have received increasing worldwide popularity recently. In such games, players compete in teams against each other by controlling selec…
EOMM: An Engagement Optimized Matchmaking Framework
Zhengxing Chen, Su Xue, John Kolen +4
Matchmaking connects multiple players to participate in online player-versus-player games. Current matchmaking systems depend on a single core strategy: create fair games at all ti…
Player Skill Decomposition in Multiplayer Online Battle Arenas
Zhengxing Chen, Yizhou Sun, Magy Seif El-nasr +1
Successful analysis of player skills in video games has important impacts on the process of enhancing player experience without undermining their continuous skill development. More…