activity
20172021
most citedGlyph: Visualization Tool for Understanding Problem Solving Strategies in Puzzle Games

20 citations · 20 across the 4 of their papers we have counts for

collaborators

9 papers

cs.HC2021★ 20 cited

Glyph: Visualization Tool for Understanding Problem Solving Strategies in Puzzle Games

Truong-Huy Dinh Nguyen, Magy Seif El-Nasr, Alessandro Canossa

Understanding player strategies is a key question when analyzing player behavior both for academic researchers and industry practitioners. For game designers and game user research…

cs.HC2021

Advancing Methodology for Social Science Research Using Alternate Reality Games: Proof-of-Concept Through Measuring Individual Differences and Adaptability and their impact on Team Performance

Magy Seif El-Nasr, Casper Harteveld, Paul Fombelle +9

While work in fields of CSCW (Computer Supported Collaborative Work), Psychology and Social Sciences have progressed our understanding of team processes and their effect performanc…

cs.HC2020

Modeling Individual and Team Behavior through Spatio-temporal Analysis

Sabbir Ahmad, Andy Bryant, Erica Kleinman +3

Modeling players' behaviors in games has gained increased momentum in the past few years. This area of research has wide applications, including modeling learners and understanding…

cs.HC2020

"And then they died": Using Action Sequences for Data Driven,Context Aware Gameplay Analysis

Erica Kleinman, Sabbir Ahmad, Zhaoqing Teng +4

Many successful games rely heavily on data analytics to understand players and inform design. Popular methodologies focus on machine learning and statistical analysis of aggregated…

cs.AI2018

The Art of Drafting: A Team-Oriented Hero Recommendation System for Multiplayer Online Battle Arena Games

Zhengxing Chen, Truong-Huy D Nguyen, Yuyu Xu +4

Multiplayer Online Battle Arena (MOBA) games have received increasing popularity recently. In a match of such games, players compete in two teams of five, each controlling an in-ga…

cs.AI2018

Q-DeckRec: A Fast Deck Recommendation System for Collectible Card Games

Zhengxing Chen, Chris Amato, Truong-Huy Nguyen +3

Deck building is a crucial component in playing Collectible Card Games (CCGs). The goal of deck building is to choose a fixed-sized subset of cards from a large card pool, so that…