12 citations · 24 across the 9 of their papers we have counts for
Showing cs.GRShow all
2 papers · 1 filter
cs.GR2024★ 2 cited
PSAvatar: A Point-based Shape Model for Real-Time Head Avatar Animation with 3D Gaussian Splatting
Zhongyuan Zhao, Zhenyu Bao, Qing Li +2
Despite much progress, achieving real-time high-fidelity head avatar animation is still difficult and existing methods have to trade-off between speed and quality. 3DMM based metho…
cs.GR2020
Gaussian Curvature Filter on 3D Meshes
Wenming Tang, Yuanhao Gong, Kanglin Liu +4
Minimizing the Gaussian curvature of meshes can play a fundamental role in 3D mesh processing. However, there is a lack of computationally efficient and robust Gaussian curvature o…