activity
20192021
collaborators

7 papers

eess.IV2021

Lossless Coding of Point Cloud Geometry using a Deep Generative Model

Dat Thanh Nguyen, Maurice Quach, Giuseppe Valenzise +1

This paper proposes a lossless point cloud (PC) geometry compression method that uses neural networks to estimate the probability distribution of voxel occupancy. First, to take in…

eess.IV2021

Multiscale deep context modeling for lossless point cloud geometry compression

Dat Thanh Nguyen, Maurice Quach, Giuseppe Valenzise +1

We propose a practical deep generative approach for lossless point cloud geometry compression, called MSVoxelDNN, and show that it significantly reduces the rate compared to the MP…

cs.CV2021

A deep perceptual metric for 3D point clouds

Maurice Quach, Aladine Chetouani, Giuseppe Valenzise +1

Point clouds are essential for storage and transmission of 3D content. As they can entail significant volumes of data, point cloud compression is crucial for practical usage. Recen…

eess.IV2020

Learning-based lossless compression of 3D point cloud geometry

Dat Thanh Nguyen, Maurice Quach, Giuseppe Valenzise +1

This paper presents a learning-based, lossless compression method for static point cloud geometry, based on context-adaptive arithmetic coding. Unlike most existing methods working…

cs.CV2020

Improved Deep Point Cloud Geometry Compression

Maurice Quach, Giuseppe Valenzise, Frederic Dufaux

Point clouds have been recognized as a crucial data structure for 3D content and are essential in a number of applications such as virtual and mixed reality, autonomous driving, cu…

eess.IV2020

Folding-based compression of point cloud attributes

Maurice Quach, Giuseppe Valenzise, Frederic Dufaux

Existing techniques to compress point cloud attributes leverage either geometric or video-based compression tools. We explore a radically different approach inspired by recent adva…