25 citations · 30 across the 3 of their papers we have counts for
3 papers
Using the gameplay and user data to predict and identify causes of cybersickness manifestation in virtual reality games
Thiago Porcino, Erick Oliveira Rodrigues, Alexandre Silva +2
Virtual reality (VR) is an imminent trend in games, education, entertainment, military, and health applications, as the use of head-mounted displays is accessible to everyone. Whil…
Automatic Recommendation of Strategies for Minimizing Discomfort in Virtual Environments
Thiago Porcino, Esteban Clua, Daniela Trevisan +2
Virtual reality (VR) is an imminent trend in games, education, entertainment, military, and health applications, as the use of head-mounted displays is becoming accessible to the m…
Minimizing cyber sickness in head mounted display systems: design guidelines and applications
Thiago M. Porcino, Esteban W. Clua, Cristina N. Vasconcelos +2
We are experiencing an upcoming trend of using head mounted display systems in games and serious games, which is likely to become an established practice in the near future. While…