activity
20162026
most citedIdentifying cybersickness causes in virtual reality games using symbolic machine learning algorithms

35 citations · 71 across the 6 of their papers we have counts for

collaborators

6 papers

cs.HC2026★ 4 cited

A Symbolic Machine Learning Approach for Cybersickness Potential-Cause Estimation

Thiago Porcino, Érick Oliveira Rodrigues, Flavia Bernardini +2

Virtual reality (VR) and head-mounted displays are constantly gaining popularity in various fields such as education, military, entertainment, and bio/medical informatics. Although…

cs.HC2026★ 25 cited

Using the gameplay and user data to predict and identify causes of cybersickness manifestation in virtual reality games

Thiago Porcino, Erick Oliveira Rodrigues, Alexandre Silva +2

Virtual reality (VR) is an imminent trend in games, education, entertainment, military, and health applications, as the use of head-mounted displays is accessible to everyone. Whil…

cs.HC2026★ 35 cited

Identifying cybersickness causes in virtual reality games using symbolic machine learning algorithms

Thiago Porcino, Erick Oliveira Rodrigues, Flavia Bernardini +2

Virtual reality (VR) and head-mounted displays are constantly gaining popularity in various fields such as education, military, entertainment, and health. Although such technologie…

cs.HC2022★ 2 cited

A guideline proposal for minimizing cybersickness in VR-based serious games and applications

Thiago Porcino, Derek Reilly, Esteban Clua +1

Head-mounted displays (HMDs) are popular immersive tools in general, not limited to entertainment but also for education, military, and serious games for health. While these displa…

cs.HC2020★ 3 cited

Automatic Recommendation of Strategies for Minimizing Discomfort in Virtual Environments

Thiago Porcino, Esteban Clua, Daniela Trevisan +2

Virtual reality (VR) is an imminent trend in games, education, entertainment, military, and health applications, as the use of head-mounted displays is becoming accessible to the m…

cs.HC2016★ 2 cited

Minimizing cyber sickness in head mounted display systems: design guidelines and applications

Thiago M. Porcino, Esteban W. Clua, Cristina N. Vasconcelos +2

We are experiencing an upcoming trend of using head mounted display systems in games and serious games, which is likely to become an established practice in the near future. While…