activity
20182026
most citedVideo Representation Learning with Visual Tempo Consistency

61 citations · 350 across the 65 of their papers we have counts for

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63 papers · 1 filter

cs.CV2026

4DAnyone: Create Anyone in 4D from a Casual Monocular Video

Yudong Jin, Tao Xie, Qihang Zhang +6

We present 4DAnyone, a framework for reconstructing 4D humans from an uncalibrated monocular video by generating reconstruction-grade multiview-consistent videos and lifting them i…

cs.CV2026

Thinking With Tools, Not With Pixels: Tool Calls as Text Scaffolds for Visual Reasoning

Jiahao Shao, Yuanbo Yang, Yiyi Liao +3

Tool-augmented vision-language models increasingly "think with images": they call crop, zoom, or code tools and reason over the returned pixels. However, recent work using blind te…

cs.CV2026

Scaling Mixture-of-Experts Video Pretraining for Embodied Intelligence

Shuailei Ma, Jiaqi Liao, Xinyang Wang +24

Despite the recent promise in robot control, video generative models suffer from a domain mismatch due to their primary focus on content creation. For example, their design inheren…

cs.CV2026

Infinite Worlds with Versatile Interactions

Zelin Gao, Qiuyu Wang, Jiapeng Zhu +17

We present LingBot-World 2.0 (also known as LingBot-World-Infinity), an advanced iteration of LingBot-World featuring four distinct upgrades. (1) Our model achieves an unbounded in…

cs.CV2026

Image2Sim: Scaling Embodied Navigation via Generative Neural Simulator

Zihan Wang, Seungjun Lee, Yinghao Xu +1

Embodied navigation aims to build agents that interpret multimodal goals, reason in 3D space, and reach target destinations reliably in the real world. However, progress remains co…

cs.CV2026

Vision Pretraining for Dense Spatial Perception

Zelin Fu, Bin Tan, Changjiang Sun +6

Dense spatial perception is essential for physical intelligence, where visual systems are expected to recover structured, metric, and actionable representations from pixel observat…

cs.CV2026

RepWAM: World Action Modeling with Representation Visual-Action Tokenizers

Junke Wang, Qihang Zhang, Shuai Yang +5

This work presents RepWAM, a representation-centric world action model (WAM) built on representation visual-action tokenizers. Existing WAMs typically inherit reconstruction-orient…

cs.CV2026

Next Forcing: Causal World Modeling with Multi-Chunk Prediction

Gangwei Xu, Qihang Zhang, Jiaming Zhou +4

Autoregressive video generation has emerged as a powerful paradigm for World Action Models (WAMs). However, existing approaches suffer from slow training convergence and limited co…

cs.CV2026

GA-VLN: Geometry-Aware BEV Representation for Efficient Vision-Language Navigation

Jiahao Yang, Zihan Wang, Xiangyang Li +4

Despite significant progress in Vision-Language Navigation (VLN), existing approaches still rely on dense RGB videos that produce excessive patch tokens and lack explicit spatial s…

cs.CV2026

SceneScribe-1M: A Large-Scale Video Dataset with Comprehensive Geometric and Semantic Annotations

Yunnan Wang, Kecheng Zheng, Jianyuan Wang +8

The convergence of 3D geometric perception and video synthesis has created an unprecedented demand for large-scale video data that is rich in both semantic and spatio-temporal info…

cs.CV2026

LingBot-Map: Geometric Context Transformer for Streaming 3D Reconstruction

Lin-Zhuo Chen, Jian Gao, Shangzhan Zhang +9

Streaming 3D reconstruction aims to recover 3D information, such as camera poses and point clouds, from a video stream, which necessitates geometric accuracy, temporal consistency,…

cs.CV2026

Advancing Open-source World Models

Robbyant Team, Zelin Gao, Qiuyu Wang +21

We present LingBot-World, an open-sourced world simulator stemming from video generation. Positioned as a top-tier world model, LingBot-World offers the following features. (1) It…

cs.CV2026

Masked Depth Modeling for Spatial Perception

Bin Tan, Changjiang Sun, Xiage Qin +8

Spatial visual perception is a fundamental requirement in physical-world applications like autonomous driving and robotic manipulation, driven by the need to interact with 3D envir…

cs.CV2026

Causal World Modeling for Robot Control

Lin Li, Qihang Zhang, Yiming Luo +9

This work highlights that video world modeling, alongside vision-language pre-training, establishes a fresh and independent foundation for robot learning. Intuitively, video world…

cs.CV2025

Scaling Instruction-Based Video Editing with a High-Quality Synthetic Dataset

Qingyan Bai, Qiuyu Wang, Hao Ouyang +10

Instruction-based video editing promises to democratize content creation, yet its progress is severely hampered by the scarcity of large-scale, high-quality training data. We intro…

cs.CV2025

Video World Models with Long-term Spatial Memory

Tong Wu, Shuai Yang, Ryan Po +4

Emerging world models autoregressively generate video frames in response to actions, such as camera movements and text prompts, among other control signals. Due to limited temporal…

cs.CV2025

Interspatial Attention for Efficient 4D Human Video Generation

Ruizhi Shao, Yinghao Xu, Yujun Shen +5

Generating photorealistic videos of digital humans in a controllable manner is crucial for a plethora of applications. Existing approaches either build on methods that employ templ…

cs.CV2025

CameraCtrl II: Dynamic Scene Exploration via Camera-controlled Video Diffusion Models

Hao He, Ceyuan Yang, Shanchuan Lin +7

This paper introduces CameraCtrl II, a framework that enables large-scale dynamic scene exploration through a camera-controlled video diffusion model. Previous camera-conditioned v…

cs.CV2025

FLARE: Feed-forward Geometry, Appearance and Camera Estimation from Uncalibrated Sparse Views

Shangzhan Zhang, Jianyuan Wang, Yinghao Xu +5

We present FLARE, a feed-forward model designed to infer high-quality camera poses and 3D geometry from uncalibrated sparse-view images (i.e., as few as 2-8 inputs), which is a cha…

cs.CV2025

Edicho: Consistent Image Editing in the Wild

Qingyan Bai, Hao Ouyang, Yinghao Xu +5

As a verified need, consistent editing across in-the-wild images remains a technical challenge arising from various unmanageable factors, like object poses, lighting conditions, an…

cs.CV2024★ 25 cited

Representing Long Volumetric Video with Temporal Gaussian Hierarchy

Zhen Xu, Yinghao Xu, Zhiyuan Yu +4

This paper aims to address the challenge of reconstructing long volumetric videos from multi-view RGB videos. Recent dynamic view synthesis methods leverage powerful 4D representat…

cs.CV2024★ 1 cited

3DitScene: Editing Any Scene via Language-guided Disentangled Gaussian Splatting

Qihang Zhang, Yinghao Xu, Chaoyang Wang +4

Scene image editing is crucial for entertainment, photography, and advertising design. Existing methods solely focus on either 2D individual object or 3D global scene editing. This…

cs.CV2024

Collaborative Video Diffusion: Consistent Multi-video Generation with Camera Control

Zhengfei Kuang, Shengqu Cai, Hao He +4

Research on video generation has recently made tremendous progress, enabling high-quality videos to be generated from text prompts or images. Adding control to the video generation…

cs.CV2024★ 5 cited

GRM: Large Gaussian Reconstruction Model for Efficient 3D Reconstruction and Generation

Yinghao Xu, Zifan Shi, Wang Yifan +5

We introduce GRM, a large-scale reconstructor capable of recovering a 3D asset from sparse-view images in around 0.1s. GRM is a feed-forward transformer-based model that efficientl…