◍wovepaper
SearchResearchersInstitutions
Sign in
researcher

Benedict Wilkins

6 papers hereh-index 330 citations11 works total

Matching runs newest-first, so older work may not be attached to this profile yet.

author position
  • first author3
  • middle author3

Across the 6 of 6 papers where every author was matched, so the position is known.

fields
  • cs.CV3
  • cs.SE2
  • cs.LG1

identity via Semantic Scholar / OpenAlex

activity
20202026
most citedLearning to Identify Perceptual Bugs in 3D Video Games

2 citations · 4 across the 5 of their papers we have counts for

collaborators
Showing 2026Show all

3 papers · 1 filter

cs.CV2026

Evaluating VLMs for Autonomous Agent-Driven Geometry Clipping Detection in Video Game QA

Carlos Celemin, Benedict Wilkins, Adrián Barahona-Ríos +2

In this work, we study the use of Vision-Language Models (VLMs) for anomaly detection in an agent-driven game Quality Assurance (QA) pipeline focusing on geometry clipping. In this…

cs.CV2026

TempGlitch: Evaluating Vision-Language Models for Temporal Glitch Detection in Gameplay Videos

Yakun Yu, Ashley Wiens, Adrián Barahona-Ríos +4

Vision-language models (VLMs) are increasingly being explored for video game quality assurance, especially gameplay glitch detection. Most existing evaluations, however, treat glit…

cs.CV2026

RefGlitch-Bench: A Benchmark for Reference-based Gameplay Glitch Detection with Vision-Language Models

Yakun Yu, Ashley Wiens, Adrián Barahona-Ríos +4

Visual glitches in video games degrade player experience and perceived quality, yet manual quality assurance cannot keep pace with the growing test surface of modern game developme…

◍wovepaper

Papers, researchers and institutions, woven together.

Explore
  • Search
  • Researchers
  • Institutions
Account
  • Library
  • Chat
Data
  • arXiv.org
  • Semantic Scholar
  • OpenAlex
  • Latest RSS
AboutContactPrivacyDevelopersllms.txtopenapi.json
Not affiliated with arXiv. Researcher data from Semantic Scholar (ODC-BY) and OpenAlex.