activity
20182026
most citedExplorable Mesh Deformation Subspaces from Unstructured Generative Models

10 citations · 18 across the 7 of their papers we have counts for

collaborators

8 papers

cs.GR2026

Monte Carlo Steklov Operators for Large-Scale Geometry Processing in the Wild

Arman Maesumi, Tanish Makadia, Aruna Anderson +3

Intrinsic methods fill the default toolbox for geometry processing on meshes. Intrinsic operators, in particular the Laplacian, underlie methods that require invariance to isometry…

cs.GR2026

Matérn Noise for Triangulation-Agnostic Flow Matching on Meshes

Tianshu Kuai, Arman Maesumi, Daniel Ritchie +1

This paper tackles the task of learning to generate signals over triangle meshes in a triangulation-agnostic manner, meaning the trained model can be applied to different meshes an…

cs.GR2025★ 1 cited

PoissonNet: A Local-Global Approach for Learning on Surfaces

Arman Maesumi, Tanish Makadia, Thibault Groueix +3

Many network architectures exist for learning on meshes, yet their constructions entail delicate trade-offs between difficulty learning high-frequency features, insufficient recept…

cs.GR2024★ 3 cited

One Noise to Rule Them All: Learning a Unified Model of Spatially-Varying Noise Patterns

Arman Maesumi, Dylan Hu, Krishi Saripalli +4

Procedural noise is a fundamental component of computer graphics pipelines, offering a flexible way to generate textures that exhibit "natural" random variation. Many different typ…

cs.GR2023★ 10 cited

Explorable Mesh Deformation Subspaces from Unstructured Generative Models

Arman Maesumi, Paul Guerrero, Vladimir G. Kim +4

Exploring variations of 3D shapes is a time-consuming process in traditional 3D modeling tools. Deep generative models of 3D shapes often feature continuous latent spaces that can,…

cs.CV2021★ 1 cited

Learning Transferable 3D Adversarial Cloaks for Deep Trained Detectors

Arman Maesumi, Mingkang Zhu, Yi Wang +3

This paper presents a novel patch-based adversarial attack pipeline that trains adversarial patches on 3D human meshes. We sample triangular faces on a reference human mesh, and cr…

cs.AI2020★ 3 cited

Playing Chess with Limited Look Ahead

Arman Maesumi

We have seen numerous machine learning methods tackle the game of chess over the years. However, one common element in these works is the necessity of a finely optimized look ahead…

math.GM2018

Triangle Inscribed-Triangle Picking

Arman Maesumi

Given a triangle ABC, we derive the probability distribution function and the moments of the area of an inscribed triangle RST whose vertices are uniformly distributed on AB, BC, a…