31 citations · 32 across the 2 of their papers we have counts for
2 papers
cs.AI2020★ 1 cited
Introduction to Behavior Algorithms for Fighting Games
Ignacio Gajardo, Felipe Besoain, Nicolas A. Barriga
The quality of opponent Artificial Intelligence (AI) in fighting videogames is crucial. Some other game genres can rely on their story or visuals, but fighting games are all about…
cs.AI2020★ 31 cited
Exploring Dynamic Difficulty Adjustment in Videogames
Gabriel K. Sepulveda, Felipe Besoain, Nicolas A. Barriga
Videogames are nowadays one of the biggest entertainment industries in the world. Being part of this industry means competing against lots of other companies and developers, thus,…