31 citations · 33 across the 5 of their papers we have counts for
5 papers
Introduction to Behavior Algorithms for Fighting Games
Ignacio Gajardo, Felipe Besoain, Nicolas A. Barriga
The quality of opponent Artificial Intelligence (AI) in fighting videogames is crucial. Some other game genres can rely on their story or visuals, but fighting games are all about…
Exploring Dynamic Difficulty Adjustment in Videogames
Gabriel K. Sepulveda, Felipe Besoain, Nicolas A. Barriga
Videogames are nowadays one of the biggest entertainment industries in the world. Being part of this industry means competing against lots of other companies and developers, thus,…
Single-Agent On-line Path Planning in Continuous, Unpredictable and Highly Dynamic Environments
Nicolas A. Barriga
This document is a thesis on the subject of single-agent on-line path planning in continuous,unpredictable and highly dynamic environments. The problem is finding and traversing a…
Combining a Probabilistic Sampling Technique and Simple Heuristics to solve the Dynamic Path Planning Problem
Nicolas A. Barriga, Mauricio Araya-López, Mauricio Solar
Probabilistic sampling methods have become very popular to solve single-shot path planning problems. Rapidly-exploring Random Trees (RRTs) in particular have been shown to be very…
A Multi-stage Probabilistic Algorithm for Dynamic Path-Planning
Nicolas A. Barriga, Mauricio Araya-López
Probabilistic sampling methods have become very popular to solve single-shot path planning problems. Rapidly-exploring Random Trees (RRTs) in particular have been shown to be effic…